Synesthetic... please stop acting like it's the end of mass trash pull when it's not -_-
They're buffing fire 2 to compensate, WHM gains tons of aoe damage.
You'll be fine. You'll lose maybe 3 sec on your run.
Synesthetic... please stop acting like it's the end of mass trash pull when it's not -_-
They're buffing fire 2 to compensate, WHM gains tons of aoe damage.
You'll be fine. You'll lose maybe 3 sec on your run.
Dude, BLM wouldn't be "last in AoE damage" if they removed Flare altogether. I'm more against the nerfing to Flare than I am to Holy(Oh god yes finally no more cocky WHM who think they're the best at two roles), but even with the nerfs, BLM is incredibly AoE capable. Especially with the tweaks to spell speed and Ley Lines existing, it just means you'll be able to drop Flares on faces more often than ever. Honestly, I'm not super broken up about it.
ooo damn lol although I just thought that maybe the diminishing return would start from the 4th target onwards rather than from the 2nd.
Is dragonfire dive's aoe also reduced?
It seems odd to reduce damage based on number of mobs when that is the entire point of the spells.
So long as they make up for it by adding more aoe spells im fine with it tho, Not that i have a choice but to accept it.
Please read without bias and don't see tears where there are not. I never wailed that it was the end of mass-pulling, nor did I say anything as if I were abhorrently against single-pulling.
I didn't know that Fire2 was getting buffed to compensate (and I don't understand why bother nerfing Flare, since this doesn't change the AoE rotation then), so thank you for that tidbit.
But my stance is still the same: buffs to lacking classes > nerfs to stronger classes.
A 50% reduction in damage is a lot, yes, but that is the lowest it goes. Remember, in pulls that are upwards of 9 and 10 mobs at a time, 50% of Flare's base damage is still a hell of a lot. No, it's not what it was. Not by a long shot, but with a boost in AOE damage on Fire 2, this may be a not so subtle hint for players to try a new rotation other than Fire2, Fire2, Fire2, Fire 2, Flare. Such a boring rotation was one reason I can't stand to play the class anyways. Not that I plan to play it in the expansion either. Too busy with my tanks. Summoner and Scholar are about the only things I'll have time for, and that's just because they share their levels.
Your math is very wrong. Assize would never beat current Flare unless the Flare is being cast unbuffed or under Umbral Ice, which is why you don't do that. If it were under even AFI, it would be stronger than Assize will ever be for damage.
For nerfed Flare under AFIII, which is what you'll most often cast it with, it still beats Assize at 10 mobs. At 11 mobs, Assize wins by 24 potency, and wins by an additional 66 potency per mob past the 11th.
Numbers:
Flare=260 base x 1.8 for AFIII, -10% per mob after the first, minimum 50%
468+421.2+374.4+327.6+280.8+(234x6)=3276 potency over 11 mobs
Assize=300 base, no multipliers or diminishing returns
300x11=3300 potency over 11 mobs
3300-3276=24 potency difference, at 11 mobs.
Last edited by Viridiana; 06-18-2015 at 11:54 AM.
WoW's aoes, the ones that aren't flat out target capped(hits up to X number of targets, ignores all others in the area of effect) do this.
The more targets you have, the less damage per target it does.
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