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  1. #71
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Synesthetic... please stop acting like it's the end of mass trash pull when it's not -_-

    They're buffing fire 2 to compensate, WHM gains tons of aoe damage.

    You'll be fine. You'll lose maybe 3 sec on your run.
    (0)

  2. #72
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by KaedrianLiang View Post
    Snip
    Dude, BLM wouldn't be "last in AoE damage" if they removed Flare altogether. I'm more against the nerfing to Flare than I am to Holy(Oh god yes finally no more cocky WHM who think they're the best at two roles), but even with the nerfs, BLM is incredibly AoE capable. Especially with the tweaks to spell speed and Ley Lines existing, it just means you'll be able to drop Flares on faces more often than ever. Honestly, I'm not super broken up about it.
    (0)

  3. #73
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    ooo damn lol although I just thought that maybe the diminishing return would start from the 4th target onwards rather than from the 2nd.

    Is dragonfire dive's aoe also reduced?
    (1)

  4. #74
    Player

    Join Date
    Apr 2015
    Posts
    658
    It seems odd to reduce damage based on number of mobs when that is the entire point of the spells.

    So long as they make up for it by adding more aoe spells im fine with it tho, Not that i have a choice but to accept it.
    (0)

  5. #75
    Player
    Hyouretsuzan's Avatar
    Join Date
    Aug 2013
    Posts
    221
    Character
    Hyouretsuzan Vlondett
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shuon View Post
    snip
    According to the patch notes, the only skills that are gonna be changed up for Dragoon is Heavy Thrust, Life Surge, and Plebotomize. Don't think Dragonfire Dive needs to be changed seeing how you can't exactly use that skill all the time.
    (0)

  6. #76
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shamirah View Post
    Synesthetic... please stop acting like it's the end of mass trash pull when it's not -_-

    They're buffing fire 2 to compensate, WHM gains tons of aoe damage.

    You'll be fine. You'll lose maybe 3 sec on your run.
    Please read without bias and don't see tears where there are not. I never wailed that it was the end of mass-pulling, nor did I say anything as if I were abhorrently against single-pulling.

    I didn't know that Fire2 was getting buffed to compensate (and I don't understand why bother nerfing Flare, since this doesn't change the AoE rotation then), so thank you for that tidbit.
    But my stance is still the same: buffs to lacking classes > nerfs to stronger classes.
    (1)

  7. #77
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Shuon View Post
    ooo damn lol although I just thought that maybe the diminishing return would start from the 4th target onwards rather than from the 2nd.

    Is dragonfire dive's aoe also reduced?
    new DRG skills
    (0)

  8. #78
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    A 50% reduction in damage is a lot, yes, but that is the lowest it goes. Remember, in pulls that are upwards of 9 and 10 mobs at a time, 50% of Flare's base damage is still a hell of a lot. No, it's not what it was. Not by a long shot, but with a boost in AOE damage on Fire 2, this may be a not so subtle hint for players to try a new rotation other than Fire2, Fire2, Fire2, Fire 2, Flare. Such a boring rotation was one reason I can't stand to play the class anyways. Not that I plan to play it in the expansion either. Too busy with my tanks. Summoner and Scholar are about the only things I'll have time for, and that's just because they share their levels.
    (1)

  9. #79
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by mp-please View Post
    with assize being stronger than current flare (with mp restoration).
    Your math is very wrong. Assize would never beat current Flare unless the Flare is being cast unbuffed or under Umbral Ice, which is why you don't do that. If it were under even AFI, it would be stronger than Assize will ever be for damage.

    For nerfed Flare under AFIII, which is what you'll most often cast it with, it still beats Assize at 10 mobs. At 11 mobs, Assize wins by 24 potency, and wins by an additional 66 potency per mob past the 11th.

    Numbers:

    Flare=260 base x 1.8 for AFIII, -10% per mob after the first, minimum 50%

    468+421.2+374.4+327.6+280.8+(234x6)=3276 potency over 11 mobs

    Assize=300 base, no multipliers or diminishing returns

    300x11=3300 potency over 11 mobs

    3300-3276=24 potency difference, at 11 mobs.
    (1)
    Last edited by Viridiana; 06-18-2015 at 11:54 AM.

  10. #80
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    WoW's aoes, the ones that aren't flat out target capped(hits up to X number of targets, ignores all others in the area of effect) do this.

    The more targets you have, the less damage per target it does.
    (0)

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