Nerf or no nerf BLM will still rock just like all the other jobs, they are all viable and fun, the sky isnt falling.



Nerf or no nerf BLM will still rock just like all the other jobs, they are all viable and fun, the sky isnt falling.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
Honestly, this was the only reason I played BLM at all. With this, I'm thinking I'll probably switch to SMN or NIN for my main DPS class. I'm super bummed by this. Flare was really FUN and I thoroughly enjoyed massive pulls when on my WAR or BLM. Very sad to see this change.![]()



I switched to BLM after I started hating SMN myself and even with this nerf I'll still play on it, flare was fun to use and see all the splat but even more it's still a viable DPS class with no flare. I am a main WHM and only BLM when I am in a don't feel like curing/holy spamming. So if the only reason for playing BLM is for flare probably not the right reason.Honestly, this was the only reason I played BLM at all. With this, I'm thinking I'll probably switch to SMN or NIN for my main DPS class. I'm super bummed by this. Flare was really FUN and I thoroughly enjoyed massive pulls when on my WAR or BLM. Very sad to see this change.![]()
Well, I'm a tank at heart so really the only reason I play DPS is for a fun break. It's not like I'm switching my main, but I do think the job will be much less fun for me considering the situations I liked playing it. Hopefully SMN's new Painflare and/or Deathflare are fun enough to take the place of Flare; they certainly look fun. Here's hoping.I switched to BLM after I started hating SMN myself and even with this nerf I'll still play on it, flare was fun to use and see all the splat but even more it's still a viable DPS class with no flare. I am a main WHM and only BLM when I am in a don't feel like curing/holy spamming. So if the only reason for playing BLM is for flare probably not the right reason.![]()

Having seen another MMO nerf AoE pulls once before (Blizzard did it after Wrath of the Lich King where AoE pulls were all that happening) I'm both unsurprised and glad this finally happened. Believe it or not AoE runs aren't fun for most melee players and, honestly, how big a deal is it really to have to spend another five to ten minutes clearing the dungeon? If you're in a rush to go to work or something you probably shouldn't have queued in the first place.


I'm really confused, if flare was really a issue, why didn't they nerf it back when they nerfed holy over a year ago? Also if your going to add diminishing returns to holy, restore the original potency on it. Honestly if they felt flare was OP you would of thought they'd have made a change to it long ago. 50% is a huge nerf imo. Also do we even know how the game is going to decide which mobs are going to get the reduced effects? Will it be random each flare? Like if we double/triple flare, are different mobs going to get the full effect each cast, or is it up to RNG? smh
With Assize and Aero 3...i don't think much will be changing other than we change our rotation up a bit. Also spell speed may very well make aero 3 the bee knees for DOT and HOT for whm making it even easier to keep tank alive while doing AOE dmg since i always divine seal+regen+med 2 before aoeing.

How does eonichen sound op, the only official news from se we have on it is it grants access to blizzard 4 and fire 4 and that's it. I haven't seen the official eonichen but what se has told us about it so far it's a worthless skill until lvl 60
I bolded your first sentence because it honestly sounds like sarcasm. We're getting an even BIGGER burst skill added to our repertoire, a skill that gives us more time in Enochian, and a circle that makes up for our biggest weakness (cast time). Add to that a skill that reduces magical damage (manaward), a skill that blocks physical damage (manawall) to add great synergy to Ley Lines, and the fact that we are the only job in this game that has an unlimited resource pool, and I honestly do not know what more you could possibly want.
Last edited by Odett; 06-19-2015 at 04:45 AM.

Actually manawall just reduces phys damage now.I bolded your first sentence because it honestly sounds like sarcasm. We're getting an even BIGGER burst skill added to our repertoire, a skill that gives us more time in Enochian, and a circle that makes up for our biggest weakness (cast time). Add to that a skill that reduces magical damage (manaward), a skill that blocks physical damage (manawall) to add great synergy to Ley Lines, and the fact that we are the only job in this game that has an unlimited resource pool, and I honestly do not know what more you could possibly want.
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