People try to speed run 50's on Famfrit.
My DRG self is laughing as they all tank the floor, WHM panics, and I have to save the day. XD
Lol butthurt... all i see is a 140 base potency dot (aero I+II+III) + instant cast 450 burst dps with assize and fluid aura with 10% mp regain, and that's just on single target, on aoe aero III beats holy in total potency with assize being stronger than current flare (with mp restoration). They nerfed holy and gave whm a LOT more dps, no more mash 1 button to win.
I'm amazed with the Flare's MP cost, that means Level 60 BLM has 11400 MP (Maybe with IL170 set). I wonder how much healer's MP will get.
for the people complaining of SE forcing their view to them, remember turn 2.
And I freaking love it. I don't hate white mages doing DPS, I just hate them doing stupid high stunlocking AoE DPS that beats anything that's not an BLM by mashing one button.Lol butthurt... all i see is a 140 base potency dot (aero I+II+III) + instant cast 450 burst dps with assize and fluid aura with 10% mp regain, and that's just on single target, on aoe aero III beats holy in total potency with assize being stronger than current flare (with mp restoration). They nerfed holy and gave whm a LOT more dps, no more mash 1 button to win.
Now they both don't intrude on people dedicated to the class, are still contributing useful damage, and have to actually do things. And I am super okay with that.
Not seeing how this stops Holy spam or Flare since they still outpace most AoE in the game with these changes(currently).
If they want to get rid of multi pack pulling, they should nerf the tanks instead. Make them unable to hold threat on so many mobs so easily. Holding 6+ mobs while having the dps at way less than half your enmity by just sneezing out 1 aoe button is kinda absurd. But then again, that's what SE intentionally did to the tanks over time. They can take away the enmity buffs again but that'd make tanking harder for some of the tanks, a job population that is the most sought. Some might end up quitting making tanks even more rare.
Guess you just can't avoid problems with vertical progression stat hikes and players' increasing expectation of what they can do to mobs lol.
So no more "DD 1st room only aoe classes"? Too bad. /s
If WHM and BLM were so overpowered at AoE'ing compared to other classes, then I would've preferred that they beef up other classes to be more comparable. Or at least make AoE'ing more appealing and intuitive to them. Especially for physical-damage classes, maybe half or more of them that I see in Lv.50 dungeons either don't AoE, or don't do it well and just end up wasting a lot of TP for low output.
I don't think tackling trash mobs one group at a time is particularly fun to anyone; they're mostly just meant to slow you down like random encounters in other games.
Only they're more rewarding in other games. And you could usually run from them if you didn't want to deal with them.
If I have to deal with mobs here, then I'd rather be given options to clear them faster/easier/safer, not slower.
That diminishing return is too steep.
BLM's going to be last in aoe damage.
It should start after 4 mobs total. Its a general rule that AoE's are break-even in efficiency when 3 mobs are present. 2 or less its not efficient at all, so nerf is unjustified for 2 or less mobs.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.