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  1. #61
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VargasVermillion View Post
    Most of the dungeons in HW so far will be leveling dungeons, so they'll probably be synched too. Don't recall being able to speedrun pre 50 dungeons so who cares. They don't take that much longer.
    People try to speed run 50's on Famfrit.

    My DRG self is laughing as they all tank the floor, WHM panics, and I have to save the day. XD
    (0)

  2. #62
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Atlaworks View Post
    Whole lot of butthurt white mages up in here.

    Just as planned.
    Lol butthurt... all i see is a 140 base potency dot (aero I+II+III) + instant cast 450 burst dps with assize and fluid aura with 10% mp regain, and that's just on single target, on aoe aero III beats holy in total potency with assize being stronger than current flare (with mp restoration). They nerfed holy and gave whm a LOT more dps, no more mash 1 button to win.
    (7)

  3. #63
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I'm amazed with the Flare's MP cost, that means Level 60 BLM has 11400 MP (Maybe with IL170 set). I wonder how much healer's MP will get.
    (0)

  4. #64
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    for the people complaining of SE forcing their view to them, remember turn 2.
    (4)

  5. #65
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by mp-please View Post
    Lol butthurt... all i see is a 140 base potency dot (aero I+II+III) + instant cast 450 burst dps with assize and fluid aura with 10% mp regain, and that's just on single target, on aoe aero III beats holy in total potency with assize being stronger than current flare (with mp restoration). They nerfed holy and gave whm a LOT more dps, no more mash 1 button to win.
    And I freaking love it. I don't hate white mages doing DPS, I just hate them doing stupid high stunlocking AoE DPS that beats anything that's not an BLM by mashing one button.

    Now they both don't intrude on people dedicated to the class, are still contributing useful damage, and have to actually do things. And I am super okay with that.
    (5)

  6. #66
    Player
    Wizarus's Avatar
    Join Date
    Nov 2014
    Posts
    209
    Character
    Justin Tymes
    World
    Behemoth
    Main Class
    Thaumaturge Lv 52
    Not seeing how this stops Holy spam or Flare since they still outpace most AoE in the game with these changes(currently).
    (0)

  7. #67
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    If they want to get rid of multi pack pulling, they should nerf the tanks instead. Make them unable to hold threat on so many mobs so easily. Holding 6+ mobs while having the dps at way less than half your enmity by just sneezing out 1 aoe button is kinda absurd. But then again, that's what SE intentionally did to the tanks over time. They can take away the enmity buffs again but that'd make tanking harder for some of the tanks, a job population that is the most sought. Some might end up quitting making tanks even more rare.

    Guess you just can't avoid problems with vertical progression stat hikes and players' increasing expectation of what they can do to mobs lol.
    (0)

  8. #68
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    So no more "DD 1st room only aoe classes"? Too bad. /s
    (0)

  9. #69
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    If WHM and BLM were so overpowered at AoE'ing compared to other classes, then I would've preferred that they beef up other classes to be more comparable. Or at least make AoE'ing more appealing and intuitive to them. Especially for physical-damage classes, maybe half or more of them that I see in Lv.50 dungeons either don't AoE, or don't do it well and just end up wasting a lot of TP for low output.

    I don't think tackling trash mobs one group at a time is particularly fun to anyone; they're mostly just meant to slow you down like random encounters in other games.
    Only they're more rewarding in other games. And you could usually run from them if you didn't want to deal with them.
    If I have to deal with mobs here, then I'd rather be given options to clear them faster/easier/safer, not slower.
    (4)

  10. #70
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    That diminishing return is too steep.

    BLM's going to be last in aoe damage.

    It should start after 4 mobs total. Its a general rule that AoE's are break-even in efficiency when 3 mobs are present. 2 or less its not efficient at all, so nerf is unjustified for 2 or less mobs.
    (10)

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