But given the massive size of the attacks we dont know if those attacks are aoes or not. Or st least f4 being one.
But given the massive size of the attacks we dont know if those attacks are aoes or not. Or st least f4 being one.

I think a lot of what is misunderstood here is mass pulling occurred whether or not a white mage or black mage was present. Having one or the other simply meant being able to do AOE pulls was faster. As healer I had no problem letting a lesser geared tank pull less, and as tank I ask healers what pace they would like they to go. Rather than have a chance at variable speeds now, groups will all move roughly the same speed with mass pulling still happening. I feel especially sorry for black mages, because they were supposed to be the superior aoe damage job.
The only two times when either job was the more attractive choice was in DD runs (whm) and mythflox runs (whm/blm), but in both instances that's more attributed to bad game design rather than job balance.



I'm just gonna say, that's still a lot of AoE damage. Even at their minimum damage dealt, it's still on par to the damage that other classes deal. Holy and Flare get the benefit of hitting harder for a few mobs, so it'll probably even out to more damage than compared to other classes and jobs still. Just now it's more even so people won't demand BLM/WHM only compositions, and all jobs will be viable for speed running now.

Except nobody was demanding the comps anyway aside from two rare instances. DD exp runs (which were nerfed in 3.0) and 2.1 mythflox runs when you needed like 14500 myth for the Animus. Hell, there's been more consistent demand for raid comps with BRD or NIN over any dungeon running comps requiring you to have a WHM or BLM. When is the last time you saw "ex roulette group whm/blm only please" in the PF? It's silly to reduce dungeon clearing speed for people who happen to be playing those classes or randomly roll into a roulette group, because that's where they shine. When raid time rolls around, there won't be any Holy or Flare spamming. So why not let them shine where they can?


SE and the developers should just come out and state their law that "THE PLAYERS must play the game our way. If we discover any deviation from our way, we shell take action upon these deviations."
It's just dungeon fodder, why should they care how the players deal with them. First it was the reduction of experience points on dungeon fodder and now I'm reading about this. Seriously, I think we're going to see nothing but suicide runs to the boss line and locking out the fodder. It seem there's no reason to actually waste time on them, unless they need to be killed to open some door.
Watch out, we got someone being clever.
At least it was good while it lasted. WHM spamming holy makes my daily ex roulette so much faster. That and WHM has like a 3-min queue. I'm really going to miss it. People will find another way to speedrun because when one door closes, another opens up.
There will probably be no change... Difference now is that BLM and WHM can use different moves now...



I'm not happy about the nerf, but more importantly I'm thinking of all the lawlzy things I'm going to yell out in my head before casting Assize...
"My body too bootylicious for ya, baby! Assize!"
"My anaconda don't want none unless you got buns! Assize!"
...seriously, that skill name. xD
Thts cool lol good so now i dont have to holy spam on speed runs. Yay now i can just chuck 1 or 2 & call it a day.
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