If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
I think a lot of what is misunderstood here is mass pulling occurred whether or not a white mage or black mage was present. Having one or the other simply meant being able to do AOE pulls was faster. As healer I had no problem letting a lesser geared tank pull less, and as tank I ask healers what pace they would like they to go. Rather than have a chance at variable speeds now, groups will all move roughly the same speed with mass pulling still happening. I feel especially sorry for black mages, because they were supposed to be the superior aoe damage job.
The only two times when either job was the more attractive choice was in DD runs (whm) and mythflox runs (whm/blm), but in both instances that's more attributed to bad game design rather than job balance.
I'm just gonna say, that's still a lot of AoE damage. Even at their minimum damage dealt, it's still on par to the damage that other classes deal. Holy and Flare get the benefit of hitting harder for a few mobs, so it'll probably even out to more damage than compared to other classes and jobs still. Just now it's more even so people won't demand BLM/WHM only compositions, and all jobs will be viable for speed running now.
130 under A3 is still better than almost every aoe in the game and the first few targets are basically not phased by the change (and the one you target isn't). Oh and infinite MP still makes them top when all other aoe tends to have disproportional costs to the single target moves.
Assize seems overpowered...
No MP cost, instant cast, 300 potency damage, 300 potency heal, and recover 10% of WHM MP.
In a 90s cooldown.
For comparison, Holy is 200 potency, medica is 300 cure potency, and Shroud of Saints has 120s cooldown...
=o
SE and the developers should just come out and state their law that "THE PLAYERS must play the game our way. If we discover any deviation from our way, we shell take action upon these deviations."
It's just dungeon fodder, why should they care how the players deal with them. First it was the reduction of experience points on dungeon fodder and now I'm reading about this. Seriously, I think we're going to see nothing but suicide runs to the boss line and locking out the fodder. It seem there's no reason to actually waste time on them, unless they need to be killed to open some door.
3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, boss fight with one mechanic. Repeat 3 times before exiting dungeon. Report to your supervising GM if you're not having the exact officially sanctioned amount of fun per minute for interrogations, any attempt at intentionally deviating from the SE-approved fun per minute plan will be considered a breach of the terms of service.
It's a good ability, mainly for the MP recovery. The other stuff is nice too but it will (in all likelihood) end up being a shitty healing spell but a good damaging spell in Cleric Stance, whilst being an alright heal and a flaccid damaging spell outside of Cleric Stance. Also, it can probably miss (and will likely miss) in raiding content with the damage part of the skill.
It's also on CD so the only thing you can compare it with it SoS, which i'm sure has more mp refresh potency anyway. Also let's not forget that the INT stat is at base to 300 potency is like 100 in reality. That or you go in to cleric stance and make the heal like 100 potency. Seems fair to me. Do you really compare Dragonfire Dive to a move on GCD like Doomspike?
Except nobody was demanding the comps anyway aside from two rare instances. DD exp runs (which were nerfed in 3.0) and 2.1 mythflox runs when you needed like 14500 myth for the Animus. Hell, there's been more consistent demand for raid comps with BRD or NIN over any dungeon running comps requiring you to have a WHM or BLM. When is the last time you saw "ex roulette group whm/blm only please" in the PF? It's silly to reduce dungeon clearing speed for people who happen to be playing those classes or randomly roll into a roulette group, because that's where they shine. When raid time rolls around, there won't be any Holy or Flare spamming. So why not let them shine where they can?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.