Heaven forbid people will have to run through dungeons the right way instead of GameSharking their way through them. Maybe this'll also drive away the hotshot tanks who can't manage hate.
Heaven forbid people will have to run through dungeons the right way instead of GameSharking their way through them. Maybe this'll also drive away the hotshot tanks who can't manage hate.
If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
130 under A3 is still better than almost every aoe in the game and the first few targets are basically not phased by the change (and the one you target isn't). Oh and infinite MP still makes them top when all other aoe tends to have disproportional costs to the single target moves.
Or just put up more doors with keys that drop off the mobs before them.
Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
Last edited by Gyson; 06-18-2015 at 02:21 PM.
Don't forget the poor healers having a coronary keeping the tank alive.Or just put up more doors with keys that drop off the mobs before them.
Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.![]()
3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, boss fight with one mechanic. Repeat 3 times before exiting dungeon. Report to your supervising GM if you're not having the exact officially sanctioned amount of fun per minute for interrogations, any attempt at intentionally deviating from the SE-approved fun per minute plan will be considered a breach of the terms of service.
Stone Vigil and Aurum Vale had better dungeon designs with big rooms of roaming monsters and stuff. Not sure what happened and we started getting these corridors of trash and gates....3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, boss fight with one mechanic. Repeat 3 times before exiting dungeon. Report to your supervising GM if you're not having the exact officially sanctioned amount of fun per minute for interrogations, any attempt at intentionally deviating from the SE-approved fun per minute plan will be considered a breach of the terms of service.
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