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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Heaven forbid people will have to run through dungeons the right way instead of GameSharking their way through them. Maybe this'll also drive away the hotshot tanks who can't manage hate.
    (10)

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Hayward View Post
    Heaven forbid people will have to run through dungeons the right way instead of GameSharking their way through them. Maybe this'll also drive away the hotshot tanks who can't manage hate.
    If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
    (22)

  3. #3
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Zaft View Post
    If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
    130 under A3 is still better than almost every aoe in the game and the first few targets are basically not phased by the change (and the one you target isn't). Oh and infinite MP still makes them top when all other aoe tends to have disproportional costs to the single target moves.
    (2)

  4. #4
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Zaft View Post
    If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
    Or just put up more doors with keys that drop off the mobs before them.

    Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
    (4)
    Last edited by Gyson; 06-18-2015 at 02:21 PM.

  5. #5
    Player
    Wobble's Avatar
    Join Date
    Mar 2011
    Location
    GRIDANIA
    Posts
    1,343
    Character
    Wobble Wibblewobb
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Gyson View Post
    Or just put up more doors with keys that drop off the mobs before them.

    Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.
    Don't forget the poor healers having a coronary keeping the tank alive.
    (2)

  6. #6
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Wobble View Post
    Don't forget the poor healers having a coronary keeping the tank alive.
    I feel for them too. If anything it usually causes the run to take longer because rather than contributing to the killing they're having to spend an enormous amount time healing unnecessary damage.
    (3)

  7. #7
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Hayward View Post
    Heaven forbid people will have to run through dungeons the right way instead of GameSharking their way through them. Maybe this'll also drive away the hotshot tanks who can't manage hate.
    3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, boss fight with one mechanic. Repeat 3 times before exiting dungeon. Report to your supervising GM if you're not having the exact officially sanctioned amount of fun per minute for interrogations, any attempt at intentionally deviating from the SE-approved fun per minute plan will be considered a breach of the terms of service.
    (22)

  8. #8
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tyrn View Post
    3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, 3 mob pack pull, wait a minute to open a door, boss fight with one mechanic. Repeat 3 times before exiting dungeon. Report to your supervising GM if you're not having the exact officially sanctioned amount of fun per minute for interrogations, any attempt at intentionally deviating from the SE-approved fun per minute plan will be considered a breach of the terms of service.
    Stone Vigil and Aurum Vale had better dungeon designs with big rooms of roaming monsters and stuff. Not sure what happened and we started getting these corridors of trash and gates....
    (2)

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