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  1. #141
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    ...lame nerf is all I got to say. I guess smn, drg, brd with a sch as a healer will be your dungeon speed runner classes now.
    (0)
    Last edited by Isius; 06-18-2015 at 08:38 PM.

  2. #142
    Player
    thunderbreak's Avatar
    Join Date
    Nov 2013
    Posts
    512
    Character
    Mini Boss
    World
    Ultros
    Main Class
    Lancer Lv 60
    Here's a interesting question. Why bother making both magic aoe at all? Traditionally in FF they are both single target magic abilities.

    https://youtu.be/EIG7VvngUK4?t=3m50s

    Make up your damn mind Yoshida.
    (0)

  3. #143
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    that's why I quit playing mages. SE seems to hate DoM for some reason.

    in other MMOs, mages do highest damages because they have a trade off that they have the weakest defense, lowest HP, etc. In FFXIV mages are weak in defense and now will be weak in offense too.
    (4)

  4. #144
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by tjw View Post
    So darling? You be overreacting. Take a chill pill.
    And yet all your calculations hinge on Assize, which is on a 90s recast and ultimately results in only a 200 potency boost? Remind me again, why I'm over-reacting?
    (1)

  5. #145
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Isius View Post
    ...lame nerf is all I got to say. I guess smn, drg, brd with a sch as a healer will be your dungeon speed runner classes now.
    guess not... BLM and WHMs stille massive AoE Dealers...

    they just even the odds a bit..
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  6. #146
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    This is the same thing they did with the ga spells in FFXI.
    (0)

  7. #147
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lemuria View Post
    And yet all your calculations hinge on Assize, which is on a 90s recast and ultimately results in only a 200 potency boost? Remind me again, why I'm over-reacting?
    90 seconds isn't long. Why do people think 1.5 minutes of a cool down is exceedingly long?

    Most of the time when we get to the next pull of trash, my swiftcast is already up. That's on a 60 second cooldown. 30 extra seconds apparently hurts you so much that you cry foul?

    Yes, you are over-reacting. You're making out WHM to be as pathetic as MNK is at AoE.

    Also, thanks for skipping over the Aero III DoT nerf I did. In a REAL scenario, the DoT will be doing a LOT more damage. Enough that if it was its full potency per GCD, it wouldn't be a 200 potency difference but a 500 potency difference.

    In fact, Aero III almost makes up for the Holy nerf, if we limit mob count to 6. With the nerf, the current Holy will do 900 Potency a GCD, compared to 1200 potency of the previous Holy. Aero III's dot is 40 a tick, making a total of 240 potency. 1200 vs 1140. That's only a 60 potency difference, not including the initial Aero III nuke damage. Since you don't see 200 potency as anything big, what's 60 potency?
    (5)
    Last edited by tjw; 06-18-2015 at 08:58 PM.

  8. 06-18-2015 08:51 PM

  9. #148
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Lemuria View Post
    And yet all your calculations hinge on Assize, which is on a 90s recast and ultimately results in only a 200 potency boost? Remind me again, why I'm over-reacting?
    90s is only 1.5 minutes. So you should get it out once in any given aoe situation, which is what his calculation includes - just one use.
    His example already favors the previous rotation due to the amount of mobs and how long it lasts.
    (0)

  10. #149
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by wicked-one View Post
    guess not... BLM and WHMs stille massive AoE Dealers...

    they just even the odds a bit..
    I just remember doing speed runs with my drg in Brayflox hm way back, since I didn't have a blm at the time, and they went pretty, fast speed-wise. Since then I can personally output more dps with my drg then my blm with around equal ilvls, but then again my blm is using gear more suited for smns. Only problem with drg is of course tp cost. After 2 decent pulls you are normally begging for tp. xD

    As for smns they can still do alright in speed running, but they are far, and few with fewer good smn players out there that can aoe decently.

    But as you said blm, and whm will be more in terms with everyone else in the aoe factor.

    So you are right, blms, and whms shouldn't be forgotten yet in aoe pulls
    (0)
    Last edited by Isius; 06-18-2015 at 09:08 PM. Reason: can't spell things been up all night, HW hype :P

  11. #150
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by tjw View Post
    In fact, Aero III almost makes up for the Holy nerf, if we limit mob count to 6. With the nerf, the current Holy will do 900 Potency a GCD, compared to 1200 potency of the previous Holy. Aero III's dot is 40 a tick, making a total of 240 potency. 1200 vs 1140.
    Because we're talking about DPS here, not flat potency. Aero does it's damage over time, so it's not going to flatly deal damage. Period. In a typical pull, mobs probably won't live long enough to see the full potency land, so that extra potential is wasted.

    Lastly, and because this is kind of a crucial point, all of this is solely reliant on post-50 skills. Anyone running existing content is effectively taking a nerf bat to the face, so that means people still working on their zodiacs or grinding poetics tomes and experience in existing dungeons. By the by, that will be most of us since Aero III and Assize aren't until level 55+.
    Quote Originally Posted by tjw View Post
    I'm also very interested in why you would choose to ignore the new content and instead prioritise old content.
    Simple. It's what most of us are going to be stuck with until we're high level enough to actually run the later dungeons and roulettes. If you're expecting to hit level 52 simply by running a few measly story quests you're even crazier than I am.

    Also, I'm noticing you seem to avoid addressing Flare in your arguments. Black Mage has no other AoE to make up the difference like White Mage does, so where's your snappy come-back explaining why the changes to BLM were good and necessary?
    (1)
    Last edited by Lemuria; 06-18-2015 at 09:19 PM.

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