Don't forget the poor healers having a coronary keeping the tank alive.Or just put up more doors with keys that drop off the mobs before them.
Edit: One of the problems with speed runs is that everyone starts to expect them, even when the group members are not good at it, geared for, and/or designed for it. And then what ends up happening is the tank gets stuck tanking a pack of 10+ MOBs for over ten minutes while the DPS pretend they're working through the encounters faster. But I guess that's ok when they're not the ones paying the tank's repair bill.![]()
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.