
25 spaces per Armoury page. (managed to think 30 for a reason while still doing all the math for 25 slots, I am error.)
Main Arm for each class - 20 spaces/+3 come HW (This leaves 2 free spaces)
Secondary Arm - 21 (+1 for PLD) = 24 come HW
All body gear, if we are looking at having all unique attire as some is still shared, 20 spaces/+3 come HW
Accessories, looking at about 7-8 slots as most are shared between roles and dps types
Rings, 14-16 spaces (still leaves 6-4 free spaces)
Soul Stones spaces are constantly expanding
Accessories and body pieces are all give or take, depending if jobs share the same thing. Main Arms are your only solid contender, and still you have empty slots. So where is it that we're capped in terms of necessary space?
Last edited by Lewtskie; 06-18-2015 at 07:21 AM.


Great.25 spaces per Armoury page.
Main Arm for each class - 20 spaces/+3 come HW (This leaves 2 free spaces)
Secondary Arm - 21 (+1 for PLD) = 24 come HW
All body gear, if we are looking at having all unique attire as some is still shared, 20 spaces/+3 come HW
Accessories, looking at about 7-8 slots as most are shared between roles and dps types
Rings, 14-16 spaces (still leaves 6-4 free spaces)
Soul Stones spaces are constantly expanding
Accessories and body pieces are all give or take, depending if jobs share the same thing. Main Arms are your only solid contender, and still you have empty slots. So where is it that we're capped in terms of necessary space?
Now add crafter materials to that lovely math.



That means if you want to carry fun items that you don't want to glamour over your gear (santa set, halloween set, vday set, etc.) you have to put it in your regular inventory and take up even more room.I would love to see a nice increase in armory space even more than a free retainer. Also, you're forgetting that jobs that share gear aren't necessarily the same BiS pieces either, so that adds to the space issues.
Depends on the person, some like myself have a few different gear sets for whatever I'm doing. Such as a Pvp set, a Dps Tank, or a Tanky Tank.
Not all have different weapons but some do and if I were to have a set for all my jobs + the pvp sets or dps tank set in addition to a set or two for my dps jobs such as High Accuracy Ninja, or Low Acc Ninja, and Pvp Ninja. While these extra sets are not required they are good to have for those of us who like to do our jobs 100% of the time and not sit back and hit 123 123 123 123 123 /doze,
It does suck, some fun is lost.
See, someone now brings up an excellent point. At least, with the PvP situation. Unfortunately the outside the meta gear for roles and extra weapons/tools aside from maybe working on 1 relic at a time can't really be justified. Technically I was pushing it just having all gear for all jobs in your armoury all at once. I think the ideal they aimed for was having 4-5 jobs worth of gear in the armoury at a time and THEN having alternate pieces. This being unless you're a person with a thing for having some complex rotation and playing every job in succession, lol.
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I would love to see a nice increase in armory space even more than a free retainer. Also, you're forgetting that jobs that share gear aren't necessarily the same BiS pieces either, so that adds to the space issues.



