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  1. #11
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    Join Date
    Aug 2011
    Posts
    228
    Originally posted by Gennosuke

    Bring back the Traditional jobs as they always have been in all FF's and add subjobs onto it to address cross class issue.

    I felt the exact same way as you 'til I read this post:

    Originally posted by Engineer

    Depending on the type of Gladiator you are, it might not be necessary to be a Paladin even in party situations. If I was a Gladiator and was invited to party that already has a Paladin why should I be a Paladin too? In this case I would remain a Gladiator and focus on DD and back up tanking. Same goes for Conjurer, if I'm a White Mage and we invited a conjurer, why should the player be a white mage too? The player should remain a Conjurer and focus on nuking or enfeebling(equiping Thm abilities) and Back up heal..

    In that sense, it would be great, but ONLY under these conditions: Jobs, absolutely, MUST go back to having no weapon restrictions and the sub-job style for class-trait/ability crossovers. The jobs should, also, drastically outperform their class counterparts. That way, if, for example, you have a friend who lvl'd THM turned RDM , but you already have a party with enough healers/debuffers, you don't have to turn them away. They can join the pt as THM, and still be "relatively" effective....a.k.a. contribute significantly, but not so much that they overpower any other jobs -do good dmg, but not as good as the melee/nuker *jobs; cure/enfeeb/buff well, but not as well as the mage *jobs, etc.
    (2)
    Last edited by Khal_Drogo; 08-21-2011 at 12:02 PM.