
Originally Posted by
Khal_Drogo
You're right about that, but that's comparing "apples to oranges" or w/e the stupid saying is. I was comparing the two, relative to each genre: XI is to XIV as X is to XIII, for example. I don't, literally, want a sphere grid for XIV -like you said, XIV's class system is, virtually, a replica already. However, I *do want XIV to be as epic of an MMORPG, as X was an RPG. And, regardless of what everyone says, the XI job system > XIV class system, imo. It's one thing to allow "versatility," but it's another thing entirely to completely eradicate job/class uniqueness; and that's, exactly, what XIV has done. Why can't their be a middle-ground? It's always one extreme or the other -completely the same, or completely different. I agree w/ what this guy said earlier: