Yes please, add Acc bonus to Cs!
Yes please, add Acc bonus to Cs!
Thing is...the game started with 30 skills, not 17. If they would've been 17 in the first place I wouldn't have complained about not having 30...making the game go back to 17 skills because a few players feel discriminated for being unable to have mastered those 30 is a bit of a **** move to those who have learnt using every single spell in their kit don't you think. As for the extra accuracy, I'm actually not asking for it (though I would welcome it), i'll wait and see how the turns in alexander are, but chances are I'm going to find a zillion of safe gaps to add in some DPS (just like I did with the other 12 turns), so the relic and the food are my only hope (I despise crafted melded stuff, not a big fan of throwing millions of gil on gear that gets outdated in a couple months).In the same way, don't force others to manage 30 and pretend that they are not playing the way that was intended. I've been saying this. I don't mind others managing 30. But I do mind them looking at people managing 17 and then say "oh bad healers because the developers clearly intended for managing 30". Yes those people exist.
The only people who really buys or use overmeld crafted gears are the super hardcore who wants to beat new content asap, as such they won't have much time to getting many new gears. Its not like you have anything else to do with your gil in this game anyways.
Healing + dpsing optimally is harder than just healing, if we don't agree about that might as well stop this discussion now because this doesn't make any sense.
We could even argue that not using bloodletters depends too on each person's playstyle. But that aside, I never intended to discriminate healers for not DPSing, it's their choice, and I don't think I've ever discriminated one for not doing so, but it kind of surprises me how some of those healers (not all fortunately) say "NO" to extra accuracy for healing gear and a few ones even get to the point of asking for the complete removal of cleric stance. Seriously WTF.
Like...let's think about this for a second...imagine extra accuracy in healing gear is added, and healers can DPS comfortably in alexander without ever missing a hit. Healers who are not comfortable with switching into cleric could still NOT DPS you know lol, so it's not like they could not still be playing like they've been doing? You would occasionally have the bunch of ******* harassing for not adding in DPS? Sure, but that's gonna happen always with dumbasses, so might as well not adapt the game based on this minority? Thing is, your playstyle is not gonna be hurt if you decide that you are better off just healing because that's what you think you do best.
But hey...now let's assume the opposite happens and they remove cleric stance. This is no longer about what others expect or don't expect about me, you've simply, completely and utterly negated my capacity to DPS.
Last edited by Gallus; 06-16-2015 at 06:11 AM.
{Yes, please}
Even with 400 accuracy, having a buff of 15% in cleric stance would only be a 460, still, really lacking accuracy in the matter..... In t13, when raiding with peasants, it doesn't matter how good healer you are, if they don't kill sins at time because their DPS is awesomely low, you're dead... So what do I do?.... Divine seal, medica II, regen both tanks, cleric stance, Presence of mind, potion of mind, BABIES... THE HOLY SPAM STARTS!.....
Sadly, it's RNG based attack since 50% of holies fail T_T
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc
Nope, because tanks are getting an accuracy bonus when they are in tank stance, not in their offensive stance. What you are saying is that healers should get an acc boost in their "offensive stance" which isn't the same as giving an acc bonus to tanks in their "tank stance".
To emphasize, the reason tanks are getting an acc bonus in their tank stance is to give them better odds of hitting their attacks for enmity gains, however if they choose to go offensive then they will no longer have that acc bonus and that is their trade off for going into the offensive stance.
Accuracy is a pretty horrible stat and needs removed. Need more cool stats!
Honestly, I'd rather they didn't. I think I'd like it better if healers had to make up the accuracy difference using crafted gear and food.
Just in the case you may didn't know it. If they go out of their tank stance is because they are going to do offtank stuff, meaning, they'll be hitting from back or side, meaning, the accuracy requirement for that will be lower.... THEY EXACTLY get the accuracy up in tank stance because they have to attack from in front... Basically, they have their accuracy buffed because they have troubles with it... Healers also have troubles with it.... So.... Why not?Nope, because tanks are getting an accuracy bonus when they are in tank stance, not in their offensive stance. What you are saying is that healers should get an acc boost in their "offensive stance" which isn't the same as giving an acc bonus to tanks in their "tank stance".
To emphasize, the reason tanks are getting an acc bonus in their tank stance is to give them better odds of hitting their attacks for enmity gains, however if they choose to go offensive then they will no longer have that acc bonus and that is their trade off for going into the offensive stance.
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc
Because the success of the healer's role (that is, primarily keeping the party alive) is not hinged upon having 100% hit rate. While a tank that does not have 100% hit rate can fail at their role (holding aggro). It's two different spectrum when it comes to a tank having 100% accuracy versus a healer having 100% accuracy. The inherent accuracy for gear is enough to get them by for soloing. If you wanted to improve on healer's dps (which at this point is min/maxing), you'd want to go out of your way to budget accuracy into your stats (via food or relic melds).
Practically asking for them to hand over min/maxxing to the healers ᕕ( ᐛ )ᕗ
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