Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 70
  1. #51
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by FoxyAreku View Post
    Was a thing.

    I don't recall talking about the past. :P Blizzard learned from that, and now Square is going to learn from it too. Healers shouldn't miss.
    No one misses as of Warlords of Draenor.

    Before that, it was *only* Discipline priests, as Atonement required spells to land.

    You forgot to add they removed hit ENTIRELY. Not just for healers.

    And the only healers there doing dps are Mistweavers anymore. Atonement got nerfed and if there's that much downtime, you tell a healer to sit or change specs.
    (0)

  2. #52
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lemuria View Post
    Snip.
    Just because they didn't include it doesn't mean it doesn't help a lot. My static SCH does 300-400 sustained DPS, which is basically as much as the average DPS. When learning a fight, that is a difference between meeting the DPS check and wiping in early phases.

    The damage in these fights isn't that bad if you can handle it, nor if your healers trust each other enough to know who can handle what phases so the other can DPS. Most fights I spend a majority solo-healing aside from my SCH tossing out a stray Adlo for heavy tank hits and having his fairy spam the MT (kind of like a Regen), as well as raid mitigation when needed (believe me, we would wipe repeatedly if he didn't reduce the damage with Succor + Sacred Soil + Virus. By making raid-wide AoE that normally do 5-6k only do 1-2k, it makes my life a lot easier when I have to heal it back up). He trusts me enough to know the fight without needing his support 100% of the time and if I do need help, that I will ask for it.

    The only time I ever really DPS is when our MT (who is a Paladin) is Hallowed. I will throw on Cleric and Presence of Mind and spam Stone II. I generally don't risk trying to DPS too often because I know my miss rate is incredibly high, so in my eyes it is a MP loss at the current moment. I do throw out un-Cleric'd Fluid Auras every time its off cooldown simply because its an off-global-cooldown and has no MP cost. So if it misses, I lost no MP and I didn't waste a GCD. And if it hits. Well, then I did a whole whooping 200 DPS. xD

    I've been practicing adding DPS whenever I can by farming EX primals (they don't have an acc cap). I pull a very respectable 200-300 DPS. Not quite as good as my SCH, but I'm getting used to it.

    Part of the end-game raid mentality is to utilize your toolkit to its full potential. And for healers, that includes throwing in DPS whenever they can. I, for one, would like for Stone II to not miss xx amount of times in a row and being able to go head-to-head with my SCH for DPS.
    (2)
    Last edited by Selli; 06-15-2015 at 06:35 PM.

  3. #53
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Please forgive my ignorance, but can anyone source where it was mentioned that Cleric Stance was providing an accuracy bonus? A cursory search on Reddit, BG, and Google netted nothing indicating this and based some of these posts have a "confirmed" tone to it. If this isn't the case, just point me towards the "this is just speculation" sign over yonder.

    Thanks.
    (0)

  4. #54
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zfz View Post
    Big official hint: Yoshi-P publicly revealing that raid encounters are tuned with zero healer dps in mind. A few sentences later, he deliberately repeated that they the devs do not consider healer dps when tuning raid content.
    This mentality...seriously why care so much about what's intended and what's not, why not just care about taking the job and bringing the most out of it regardless of what the DEVs expected people to do or stop doing. This is like playing LoL, going with a support role and letting a Vayne escape with 1HP because your role is supporting not killing anyone, yet that Vayne escaping doesn't allow you to say...finish the game LoL. I surely am concerned about SE limiting healer's potential in endgame content because of all the whining lately, and putting obstacles to them for DPSing would be limiting them, A LOT (stance dancing properly is unarguably the hardest thing to master in a healer, even more so in endgame content). I don't care about other healers not DPSing, but why do these same healers have to care about me DPSing to the point things like "please remove cleric stance" or "please don't add bonus accuracy to healing gear" are suggested. It's beyond me. I manage 30 spells when playing a job. You manage 17. Cool. Don't force me to only manage 17 though, because I have no problem managing 30.
    (0)
    Last edited by Gallus; 06-15-2015 at 06:48 PM.

  5. #55
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zfz View Post
    That would be a very quick turn over of his statement to the press from 27th May, 2015:
    Huh, that's weird. I remember specifically reading how Alex Savage, and Alex Savage only, would be tuned with healer DPS in mind. I may need to do some googling.

    E: Now I can't find anything about that. I wonder if it was one of those fan translations of live letters or something. I also remember quite a few people talking about it.

    Quote Originally Posted by Nadirah View Post
    No one misses as of Warlords of Draenor.

    Before that, it was *only* Discipline priests, as Atonement required spells to land.

    You forgot to add they removed hit ENTIRELY. Not just for healers.

    And the only healers there doing dps are Mistweavers anymore. Atonement got nerfed and if there's that much downtime, you tell a healer to sit or change specs.
    All healers had had Spirit = Hit talents before Warlords.
    (0)
    Last edited by Waliel; 06-15-2015 at 07:09 PM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #56
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gallus View Post
    This mentality...seriously why care so much about what's intended and what's not, why not just care about taking the job and bringing the most out of it regardless of what the DEVs expected people to do or stop doing....I manage 30 spells when playing a job. You manage 17. Cool. Don't force me to only manage 17 though, because I have no problem managing 30.
    In the same way, don't force others to manage 30 and pretend that they are not playing the way that was intended. I've been saying this. I don't mind others managing 30. But I do mind them looking at people managing 17 and then say "oh bad healers because the developers clearly intended for managing 30". Yes those people exist.

    The developers clearly intended people to manage 17, while leaving open the freedom to manage 30.

    I'm against people who make false design claims then try to force everyone to play the way they themselves play. You see that Crusader stance? People already use this to make false claims on design intent. Adding Accuracy (which isn't essential to the design intent) is only going to fuel these false claims.

    It's just the "making false claims" part then forcing those onto others that I'm against. Which is part of my post you chose to ignore.

    Not having an accuracy bonus doesn't mean you can't dps. Hope you do realize that. Once you agree that the design intent was never to ensure healer dps efficiency, you'll realize that there's no grounds for asking to get an Accuracy bonus for healers.
    (3)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  7. #57
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Gallus View Post
    This mentality...*********
    It's beyond me. I manage 30 spells when playing a job. You manage 17. Cool. Don't force me to only manage 17 though, because I have no problem managing 30.
    When did this argument become about skill vs lack of skill? This is about playstyles; healing vs healing + dps, not about which one takes more skill.
    Quote Originally Posted by Waliel View Post
    All healers had had Spirit = Hit talents before Warlords.

    Those would be talents or passives added during the course of 8~ years. Originally increase to hit talents were not limited to healing/dps, and not all healing classes had access to them.
    Quote Originally Posted by Lemuria View Post
    Considering most of these endgame fights involve high amounts of damage being thrown in your face on a regular basis, I wonder exactly how healers find time to switch to clerics stance without killing off everyone. And if they're not taking high amounts of damage, then how exactly could it be considered 'serious' content?
    Beats me. I could totally understand the argument if dps abilities had a low mana cost and cleric stance was off the global cooldown.
    (1)
    Last edited by Aeyis; 06-15-2015 at 10:00 PM.

  8. #58
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ghishlain View Post
    Please forgive my ignorance, but can anyone source where it was mentioned that Cleric Stance was providing an accuracy bonus? A cursory search on Reddit, BG, and Google netted nothing indicating this and based some of these posts have a "confirmed" tone to it. If this isn't the case, just point me towards the "this is just speculation" sign over yonder.

    Thanks.
    It isn't mentioned. This thread is a suggestion thread. The OP just phrased it to please naysayers as well. (Confirmed in the first reply from the OP.)
    (0)

  9. #59
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Aeyis View Post
    Beats me. I could totally understand the argument if dps abilities had a low mana cost and cleric stance was off the global cooldown.
    Facetiousness aside, in most content you're forced to make quick decisions when it comes to heals. It takes almost no time for a tank to take a huge drop in HP or one of the DPS to accidentally get struck by an AoE and need a heal. In those situations you have to drop clerics stance to heal them up. Now, while short, Cleric Stance does actually have a recast timer, 5 seconds to be precise. In a situation where a white mage has swapped to Clerics and someone gets hit, thats 5 seconds without healing (or very poor healing) which can be crucial in fights where certain damage is unavoidable.

    Now, I know when to DPS and when not to for a lot of content. In fact, I love being able to DPS during fights. That said, the opportunities seem far more scarce in content like coil. The number of people getting hit is much higher, the 'window of opportunity' for DPS is so much smaller, and the tank is being wailed on like Mike Tyson's punching bag. On top of this, White Mage's only have Shroud to regenerate MP so it's unwise to overuse your MP on damage if it means coming up short for heals later on.

    I'll say this much, I genuinely admire white mages who can do all of that. Anyone who says it's easy is either overly boastful or has never tried. That said, I'm also very glad that healer DPS is unlikely to be a requirement for content moving forwards. Most of us have enough of a workload without the extra strain
    (0)

  10. #60
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Spirit to hit were for balance druid, elemental shaman and shadow priest, in the Cata-Mists era, for the express purpose of allowing you to share gear between heal/dps sets.

    Spirit now only shows on jewelry, cloaks and trinkets.

    Healers did not have them.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast