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  1. #1
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    What's up with the defeatist attitude ?

    Why are people leaving after one or two tries, especially in a fight with Echo, only to queue back as soon as the group is disbanded ?

    Unless it's a complete disaster I don't see the point, the more you try the more the members of your party get used to the fight (and additionally your stats are increased with echo).
    When you leave you pretty much try your luck hoping to get into an overgeared party, but most of the time you'll get back to square one.

    What's worse is that I see this the most with dps. I thought the wait time were atrocious ?
    Even though I rarely wait more than five minutes as tank I never give up on a group, shouldn't the 30 minutes wait motivate people to try harder ?

    It's a bit disheartening to go through like five different groups to beat the Chrysalis because people leave after the first wipe, or running Titan hard for hours because people leave with 30% echo only to end up 5 min later with them in another group, but without echo.

    Sorry for the rant, but I really hope players won't be like that with the new fights when the expansion comes around.
    (21)

  2. #2
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    It's because of their Elitist Attitude and they're lazy.

    "I have full Poetic Gear and with MY Group the Boss would cry tears if we show up. You suck and i don't want to waste time here...kkthxbaaaai"

    You know this Attitude...and they got all lazy.
    (29)

  3. #3
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    It's the 'i want everything now without having to try' generation that we currently live in...you'll get used too it
    (16)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I don't know, it's a bit hit and miss. Some people want either a quick run or a quick carry. But I've also had groups willing to stay until the end of the DF timer. (Oh, how much it sucks when you're <10%, stand a good chance of clearing, and then the time runs out...).

    Generally, when it comes to the DF, people say throw out all your expectations. Seems solid advice. You'll get great, terribad, and just really weird.
    (6)

  5. #5
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    If the group wipe 1 or 2 tries but ppl in the group show they are at least know about the fight's mechanics and know their job, then I will consider stay. If not, I rather leave and try my luck for another group than wasting my time for more wipe and build up more frustration & desperation

    Quote Originally Posted by Walfan View Post
    especially in a fight with Echo
    especially a fight with echo
    (11)
    Last edited by Shneibel; 06-16-2015 at 12:58 AM.

  6. #6
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    My 8th attempt at clearing ramuh ex just now, ended after just 2 tries. Whm went into princess mode very quickly.. at least the tanks had more patience.
    (3)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,852
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    The trick with the hard mode primals is to hit them in a window when they're in "bonus" - that is, granting double the lights to people working on relic weapons. You're going to roll in with at least 5-6 people who have done the fight a hundred times and can do it in their sleep. Garuda HM in light bonus survives all of two minutes. Titan HM in light bonus takes about 5 minutes because there's more dodging involved.
    (1)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    There are some fights that aren't possible unless most of the party is at least half decent.

    Even with the Echo on Titan EX for example, if you have a party that has 4/8 players get knocked off by landslides in the first minute you'll see the other 4 just up and leave right away because there's no hope with that many bad players, no matter what Echo bonus you have. That's not an elitist attitude. It's a case of there not being enough competent players in the group to carry the incompetent ones.
    (19)

  9. #9
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Well if we are talking about difficult fights like extremes or coils, I think players that leave are looking for a group that more match's their experience level. If they've progressed to a certain part, and they join up to a group that cant get even half way to that point, I'd understand. You can tell pretty quickly that a group likely won't get to the point you're at in a fight, so why stick around if its going to take longer then the hour they typically give you to try? Also longer than your penalty will be for leaving. Just /leave, then go eat something, play a game on steam, go get lunch, then try again. You can also argue, that both of these groups, the ones leaving, and the ones complaining about the leaving, could make a PF. But unfortunately the exact same results can and will occur. Honestly DF needs a huge improvement.


    And I know this is a complete pipe dream, that would probably take a long time to program. They need a function that can track/rank how far a player has progressed into a fight. Once they have gotten to that point, then the game should automatically attempt to group that player with other similar players that have gotten to that point. If none can be found after X amount of time specified by the game, or the player themselves. Then either automatically queue normally, or prompt the player if they wish to queue with the lowest ranking. Therefor giving the player the choice if they want to deal with a group less experienced then them. If they don't great, the group wont have to deal with someone joining that wont stick around. If they do great, the group gets the benefit of someone that is more patient, and possibly someone that will help the group get a little further. A ranking system is badly needed, it would no doubt lengthen queue times, but it would resolve some of the headaches like this, I believe.
    (3)

  10. #10
    Player
    Walfan's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Ahldwilf Waemwilfsyn
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alberel View Post
    There are some fights that aren't possible unless most of the party is at least half decent.

    Even with the Echo on Titan EX for example, if you have a party that has 4/8 players get knocked off by landslides in the first minute you'll see the other 4 just up and leave right away because there's no hope with that many bad players, no matter what Echo bonus you have. That's not an elitist attitude. It's a case of there not being enough competent players in the group to carry the incompetent ones.
    That's why I said "Unless it's a complete disaster", I just don't get people leaving for a slight fuck up.
    (2)

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