I've had exactly 3 people ask in the last 3 months. So it's more correct than incorrect.
I didn't say it was impossible, I said that the healing requirements are greater for two melee. If they aren't geared for speedpulls, they get squished. BRD/SMN overall don't have as many AOE tools, but they also don't stand in AOE's. SMN pets do however, their pets do not show up in the party list, so it's up to the SMN to heal their own pet if it's getting wrecked.
The opinion is that a healer who is not healing (eg DPS'ing, or just jumping around doing nothing productive) is abandoning their job, and a DPS who needs to heal themselves or others is a reflection of that job being abandoned, thus dragging down DPS because now the DPS has to stop DPS'ing.
If there is a lull in combat where no damage is being taken (see several phases of ST in CT) then obviously the healers and tanks have opportunity to DPS, even though their input is not needed and not required. If they are needed to add DPS, then the DPS themselves are weak. In a 24 person Raid like ST and WoD, where there are 15 DPS... means multiple DPS aren't carrying their weight.
I've seen it happen where a WoD instance will start, make it past the first trash room and then abandon at Angra Mainyu because NONE of the tanks came prepared to tank. Were they all wearing DPS gear? Were they all using their DPS stance? The healing requirements go past the point of being able to save the situation when you also have Healers who only jumped into the Healer queue for the fast queue and only want to DPS too. Fortunately that exact scenario has happened only once in my experience.
In short, players should come prepared before they queue for the job they select. Don't expect to be carried, or for the other tanks/healers to do your job for you. It's insane enough when you run ST or WoD and only one Tank came prepared. Players wearing crafting gear or some ilevel 55 gear parts in ilevel 90 content ... seriously why?



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