Though I agree whole-heartedly with the animations (or lack thereof) needing work, I would add to the suggestion that spell sound effects be revised along with any change in this matter.
Currently, magic only very faintly sounds like what is it. An example being when casting fire you can hear only a very faint "whoosh" of flames, which is 90% drowned up by what I can only describe as 'the metallic, laser vvruuunndgg' that comes hand in hand with all spells; it is like a longer, drawn out version of the sound that occurs when you select buttons (which thankfully you can disable).
Same goes with ice spells, you hear a minor 'csshink', but again mostly drowned out by the offensive 'vvruuunndgg' (btw, whoever can best phonetically spell the sound I am referring to will win the internet). Right now, the only spell that can get away with this universal drowning effect is lightening, since it does sound like lightening (although the faint, actual sound is much better)
If spells are designed in two parts, the part that affect the mob, and the purple 'wobble' in front of the player, I assume the sound we all hear the most of is the purple 'wobble'.
Am I alone in this dislike of the sfx, or are there others?
Great point Buckles. Hopefully if we keep this discussion goin we can get some feedback. Honestly lack of unique animations keeps me from play mages in this game and I think that is a problem.
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