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  1. #1
    Player
    Soralis's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    185
    Character
    Vivian Nox
    World
    Balmung
    Main Class
    Bard Lv 80
    well yes i must agree, i am always playing with mages, and when u compare this spell animations in ffxiv with ffxi or any ofline game its pathetic really, i mean u expected with all this graphics that u will see something amazing, like blizara freezing the enemies with all the frost spikes forming around, ff13 and 12 and 10 had an amazing animation, i mean ultima, or ardor or scorge, in ffxiv its like the creators said to each other screw the spell animation we are bored. i mean one of the reasons i like final fantasy games is because of their Fantastic Amazing Over the edge Beautifull spells, its like u know they'll rock, but here its pathetic, in ff6 spells looked better or on nintendo ds ff4 remake, they are better there too. pls developers i know that this isn't much needed for fixing the game but for me its the thing that marks every ff game.
    (1)

  2. #2
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I agree with you Buckles!
    (1)

  3. #3
    Player
    Gidonoidon_Sur's Avatar
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    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Buckles View Post
    Though I agree whole-heartedly with the animations (or lack thereof) needing work, I would add to the suggestion that spell sound effects be revised along with any change in this matter.

    Currently, magic only very faintly sounds like what is it. An example being when casting fire you can hear only a very faint "whoosh" of flames, which is 90% drowned up by what I can only describe as 'the metallic, laser vvruuunndgg' that comes hand in hand with all spells; it is like a longer, drawn out version of the sound that occurs when you select buttons (which thankfully you can disable).

    Same goes with ice spells, you hear a minor 'csshink', but again mostly drowned out by the offensive 'vvruuunndgg' (btw, whoever can best phonetically spell the sound I am referring to will win the internet). Right now, the only spell that can get away with this universal drowning effect is lightening, since it does sound like lightening (although the faint, actual sound is much better)

    If spells are designed in two parts, the part that affect the mob, and the purple 'wobble' in front of the player, I assume the sound we all hear the most of is the purple 'wobble'.

    Am I alone in this dislike of the sfx, or are there others?

    Great point Buckles. Hopefully if we keep this discussion goin we can get some feedback. Honestly lack of unique animations keeps me from play mages in this game and I think that is a problem.
    (1)

  4. #4
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Gidonoidon_Sur View Post
    Great point Buckles. Hopefully if we keep this discussion goin we can get some feedback. Honestly lack of unique animations keeps me from play mages in this game and I think that is a problem.
    Most definitely. I have a conj. level 1 that I have made just to ensure the name, but all the factors you and other people have mentioned in this thread have thus far kept me from playing him.

    We all want the best possible experience while playing, because when starting any class we are in essence pledging to invest a vast amount of hours and effort into growing them. If, in return, we could see an increase in the amount of hours and effort into the making of the things that keep 'some of us' playing I think, at the end of it, everyone involved will come out feeling much better. Us players, because we have a class we can enjoy the look, sound and feel of, and the developers because they will have us players continuing to support FF14. Everything was rushed, we've felt the consequence of that for a year almost. I think now is a good a time as any to let the developers know where this rush is 'still' evident and what aspects of FF14 continue to let them down.

    Balance is good, and everything that is being done to 'fix' the game as well as 'expand' the game is good; but I am a firm believer that cosmetics also play an important role in player retention.
    (4)

  5. #5
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Devs pretty please some feedback!?
    (1)

  6. #6
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Area of effect indicator from Final Fantasy XII: 1.
    (2)

  7. #7
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Im just keeping this thread going so a dev can see this and hopefully reply tomorrow or tuesday ^-^
    (1)

  8. #8
    Player
    Tibian's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by PEANUT View Post
    Im just keeping this thread going so a dev can see this and hopefully reply tomorrow or tuesday ^-^
    Agreed, I'd like to see a dev response and/or some concept art, ideas, or even a demo of what they have been working on. We know some animations are being redone, would be nice to see some stuff to comment on.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    45
    SE needs to do something before pay to play. I dont know many people that would keep playing a pay to play game with the current casting and spell effects.
    (1)

  10. #10
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I just wanted to add that in addition to the "casting animations" the regular spell animations themselves are lack luster -- even compared to FFXI.

    Here are some of the more recent spells (in smaller sized icons unfortunately) that the same team(s)/people have been working on.

    http://killingifrit.com/forums/uploa...1313769504.jpg
    http://killingifrit.com/forums/uploa...1313769516.jpg
    http://killingifrit.com/forums/uploa...1313769522.jpg
    http://killingifrit.com/forums/uploa...1313769534.jpg
    http://killingifrit.com/forums/uploa...1313769541.jpg

    While these spells still suffer from the same unfortunate syndrome of "I can only originate on the target instead of from the caster or the environment," they still somehow look far superior to the spells currently available in FFXIV... why?
    (2)

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