Quote Originally Posted by Tsilyi View Post
I feel like if they make machinist to piercing damage rather than blunt they're missing out on the chance to finally let monk's blunt vulnerability have synergy with something other than... ifrit? is ifrit blunt or slashing?
huh? I didn't know that those resistances and vulnerabilities were anything more than a hold over from version 1.X? I mean I see very little gear in this game that even has resistances of that sort stacked on it to begin with, and almost none of it is end game gear.

Quote Originally Posted by pandabearcat View Post
Do you think your FC is going to be mostly progressing as 1/1/6?
While 1/1/6 isn't normal, 1/2/5 certainly is normal, and I have seen plenty of progression groups utilize the 1/2/5 set-up on several occasions.