As SE insist on keeping GC I repeat: Remove GC restrictions. No GC restriction = shorter queues. Long queues are slowly killing PvP. As of now PvP is only playable in "prime time" (evenings). At least on Chaos data center. Other that that wait times are unbearable.
One way would be to create a 4th mercenary type GC which would place you in a random other GC. Being in this 4th GC could also reward differently than normal GCs to make it appealing to play as both normal GC and mercenary GC. </ repeatwhatothershavesaid>
I halfway understand why they keep it GC restricted. Create communities etc. But I don't know how well it's working at that.
They most likely are getting rid of gc restrictions in 3.0. From what I read they are planning to make it so you need a static to compete for a trophy.(goth aura?)
Source: http://www.famitsu.com/news/201505/26079368.html
At the bottem
https://m.reddit.com/r/ffxiv/comment...iew_at_nantes/ reddit translation.
Nothing about GC restriction in that link, it only mentions the (even better news of) wolves den rankingshttps://m.reddit.com/r/ffxiv/comment...iew_at_nantes/ reddit translation.
How can SE improve PvP? I think these things would seriously help things out:
- Introduce a "Grand Company in Need" PvPXP and Wolf mark bonus to the Frontlines Roulette that can be claimed every match your GC is needed.
- A GC vs GC Frontlines mode with 8v8 and 24v24 variations and a Roulette system that will route excess PvPers into these matches when GCvGCvGC is not possible.
- A more informative Duty Finder status window. Frontline match queue status windows should show the number of members each of the 3 GCs currently has queue for the same match and Wolf's Den match windows should show current the status of the 4 roles (Tank/Healer/MeleeDpS/RangedDpS) queued.
- Purchasable high cost PvP exclusive vanity objects, possibly tied to Win/Loss rankings in order to prevent AFK grinding.
- GC based PvP gear.
Except open-world PvP does a lot to get people interested in PvP cuz it forces them to experience it and refine their skills. It is true that FF players are usually not as competitive and are afraid of getting their asses handed to them. Don't get me wrong, I can fully understand how open-world PvP can be really annoying (especially "ganking" from over-geared or over-leveled players) but it really does a lot to expose people to PvP and catch the attention of those who don't even realize that they might actually enjoy PvP.
- A duel funktion is nice for training
- 1vs1 and 2vs2 arena entry for fungames (with switchable jobs)
- 72 slaughter is a no go, to much heal and kills are only with lb or caster jobs possible. 24 is playable.
- reduce LB for minimum 50% (dmg/heal/tank)
- a new large map, with small tasks for 1-2 players, like takeover a flag, deff flag, take a flag and move it to your flag to get points, kill drone ..., so thats ppl get a good 2vs2 or 4vs4 (2 GC's)
- inportent, don't put monsters in pvp
-put feature in full pvp set, like a extra skill to switch your look for 1-2 min or change some skill animations
Last edited by Redfame; 06-12-2015 at 08:36 PM.
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