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  1. #21
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Stoneskin is often overlooked. It was very helpful during T13 progression, back when HP values made eating 2 orbs dangerous. I still use it on myself during the twister+breath after earthshakers in the final phase. It has also been extremely helpful in Savage T8, SSing anyone with allagan field that is on tower duty.
    (0)

  2. #22
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    SS is definitely great. Cover as well. Was hoping they'd add more abilities like that in 3.0 for PLD and it seems like they're delivering.
    (0)

  3. #23
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I prefer pally if I'm MT and Warrior if I'm OT personally. Both are fine but Pally is insanely boring to OT with IMO.
    (0)

  4. #24
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    The only advantage PLD has is Hallowed. A well played WAR will outdps and outmitigate any PLD.
    (0)

  5. #25
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    A well played WAR won't outmitigate a well played PLD. PLD has a shield and has stronger defensive CDs for mechanic damage (aka the only damage that matters). PLD, in terms of mitigation, is unmatched. The sole advantage of WAR is having slight mitigation up more often (IB) but that only is an advantage when a PLD's CD kit doesn't fit inside the mechanic timers... which I don't think has ever happened.

    WARs do more damage while MTing in their tank stance. PLDs, however, are significantly more manageable out of their tank stance while still MTing. WAR loses IB/Steel Cyclone/Unchained and is left with a small CD kit to work with, whereas PLD only loses its tank stance's defensive buff. PLD still has access to its shield and all of its defensive CDs. It also gains DPS from Shield Swipe procs, making it the ideal MT once content can be done out of tank stance. While tank stance is still a thing, yeah, MT WAR is highest DPS.
    (6)

  6. #26
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Launched View Post
    The only advantage PLD has is Hallowed. A well played WAR will outdps and outmitigate any PLD.
    your forgetting a few more things so I made a list for you ^^

    1. Has a Shield.
    2. Imortal Will. Usefull in T9, Levi EX, Titan EX.
    3. Stone Skin, *If used at the right time is another great midgation

    Also mentioning that WAR's Foresight will only increase it's Deffence where Ramparts will reduce damage so that includes magical and Physical.
    (0)

  7. #27
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    PLD is nice, but Wraith mechanics was the tipping point for me.
    (0)
    Last edited by Bigcat9715; 06-09-2015 at 11:11 AM.

  8. #28
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SovereignAegis View Post
    So why should a person play PLD? I
    Here's a post I made a bit ago:


    Quote Originally Posted by Instrumentality View Post
    The complexity of being a Paladin has nothing to do with your damage output and everything to do with how you use your defensive abilities to nullify the boss doing damage.


    The easiest example to point out would be on T13 and when to use Rampart during phase two. Just use it for Flatten, right? No big deal. But if you pay close attention to what happens during that entire stretch of damage outgoing from Flare Star being cast until the Flare Breath after Flatten heading into Megaflare, you can intuit/time out the absolute maximum amount of damage you can mitigate (within reason for auto attacks). If you wait for two auto attacks after Flare Star is cast and pop Rampart at the end of the second AA animation you'll cover the Flare Breath - Flatten - Flare Breath combo.

    "But Eureka that's not much damage?" It's an entire extra healer GCD, which is pretty precious in progression. You can repeat the same thing with Foresight/Convalescence(5s pause) Bulwark for extra Flattens if your group DPS gets messed up due to deaths, as well.

    Maximizing those moments in fights where CD timings are critical on putting dampers on boss outgoing damage to lighten healer load for increased group efficiency is really where Paladins shine. Will I ever be super engaged by hitting the RoH combo or timing my Circle of Scorn for FoF? Nah. But I can be endlessly engaged during progression hunting those moments where I can save GCDs for the healers so that they can handle other things.

    But in farm both tanks are completely boring me to death. Nothing at all interesting after you've figured out the best possible combination for your group at maximum ilvl for the content. Echo just makes it mostly unnecessary, too. I hope Dark Knight will shake things up a bit for me in 3.0.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  9. #29
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I would also make the point that, as a general rule, pld is easier to do right. War is, honestly a bit more complex and requires more finesse to play "right." Pld's damage mitigation is entirely about when to push what button. A pro pld and a pro war are about on the same level, though pld can mitigate damage slightly better. On the other hand, a bad-average pld will usually be way better than a bad-average war. It's just that much easier to use.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  10. #30
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Launched View Post
    The only advantage PLD has is Hallowed. A well played WAR will outdps and outmitigate any PLD.
    Outdps yes, outmitigate no. PLD takes less damage than WAR because of their ability to both block and parry.
    (2)

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