The only advantage PLD has is Hallowed. A well played WAR will outdps and outmitigate any PLD.
The only advantage PLD has is Hallowed. A well played WAR will outdps and outmitigate any PLD.


your forgetting a few more things so I made a list for you ^^
1. Has a Shield.
2. Imortal Will. Usefull in T9, Levi EX, Titan EX.
3. Stone Skin, *If used at the right time is another great midgation
Also mentioning that WAR's Foresight will only increase it's Deffence where Ramparts will reduce damage so that includes magical and Physical.
Block is RNG. WAR has Holmgang. 10% Stoneskin is incredibly weak. Foresight is awful on both tanks.
Block is RNG. Frequent Inner Beasts are far more useful and better at mitigating relevant damage.


Tempered Will doesn't root you and force you take subsequent AoEs.
And doesn't require that you use your Oh-Shit! skill just to prevent a knockback.
And doesn't remove Bind...
nor Gravity...
Bulwark is almost a guaranteed block. And remember that we have a lot more cooldowns to mitigate "relevant" damage
Last edited by Reynhart; 06-09-2015 at 10:01 PM.
Sure Block is RNG but it still factors in to overall mitigation. That is why is almost all content you put the PLD as MT in Sword oath. WAR requires defiance to use IB which is a huge DPS loss overall.
Besides T13 and Savage coil there is no reason to be in your tanking stance at this point in the game.
Block might be an RNG but it is also a tool which reduces healing required, which each healer will appreciate. Besides paladin has Bulwark which makes block almost 100%. Holmgang is very bad skill, if you are forced to use it and it actually takes effect (you would die without it), then you probably wiping anyway.
Also WAR doesnt have anything like Sentinel, other PLD cds are better than warrior versions, because PLD traits increase their duration and decrease cooldown, in boss fights PLD and WAR mitigation are similar for predictable damage, however PLD can mitigate better very high hits due to sentinel and Hallowed ground. In terms of mitigating unpredictable damage like big trash pulls, PLD rotating CDs will survive more and longer than WAR.
"Almost" being the key word. Even Bulwark is unreliable. I've seen (and been killed by) Flatten killing PLDs because Bulwark didn't proc a block. Healers never ever rely on a block/parry, they'll be precasting the same heals either way.Block might be an RNG but it is also a tool which reduces healing required, which each healer will appreciate. Besides paladin has Bulwark which makes block almost 100%. Holmgang is very bad skill, if you are forced to use it and it actually takes effect (you would die without it), then you probably wiping anyway.
Holmgang's an amazing skill, you don't use it as a panic button. It guarantees you won't die from a tankbuster once every three minutes, one of the best cooldowns in the game. And it's not a problem for your healers either, because they'll have 4-5s to cast the Cure II they would be casting for any other cooldown anyway.
PLD's cooldowns aren't better than WAR's. IB = Rampart, with a shorter duration but it's also available way more often. IB+Vengeance is 44% mitigation for 6s (stronger than Sentinel) and 30% for another 9s. IB+Thrill is more reliable than Bulwark, giving 20% damage reduction and an extra 2k+ hp buffer guaranteed. IB+Convalescence is also a decent cooldown, but PLD can't just use Convalescence by itself.


You failed to consider tank stances. PLD with convalesce up has -20% damage taken and +30% healing recieved. That's stronger than a WAR with IB and defiance on which is 20% damage taken and 25% healing recieved.
Vengeance + IB is stronger than sentinel yes, but not stronger than sentinel when you also factor in shield oath putting it at about 55% damage taken. And the possibility of a block taking it down by another 30%.
As for bulwark, you should not be using that alone as mitigation for tank busters and should never need to, with a couple exceptions. Bulwark is something to use to mitigate auto attack damage and proc shield swipes, having almost every auto attack leading up to and after a tank buster can be just as effective mitigation as mitigating the tank buster itself.

Just to point out, war can cross class the 20% convalescence, making it 45% healing potency. Anyway, carry on.
Content too hard? Too much rng? Too much effort for the item you want?
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