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  1. #1
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by elemental10 View Post
    Passive damage mitigation.

    You do NOTHING and you still get benefits.

    "But... WAR has more HP bla bla bla"

    Yeah but I find surviving as a PLD is easier than as a WAR, considering mitigation plays a big role in tanking. And PLD got lots of that.
    Straight comparison between Defiance and Shield Oath, I'm sorry, there literally is no functional difference. If you're talking about exclusively passively, really, you're talking about the difference between pld's block rate and war's parry rate, Which might be a difference, but it's not a game breaking difference. Sorry.
    (0)
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #2
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zophar View Post
    Straight comparison between Defiance and Shield Oath, I'm sorry, there literally is no functional difference. If you're talking about exclusively passively, really, you're talking about the difference between pld's block rate and war's parry rate, Which might be a difference, but it's not a game breaking difference. Sorry.
    Okay sure, it doesn't REALLY has a functional difference but in my experience, I survive better with PLD than WAR and that's my take on it.
    Besides, PLD has both Block and Parry while WAR only has Parry. Yeah, it's not game breaking difference (otherwise SE would've "fixed" it) but its a plus towards PLD.

    In light of some threads nowadays, I see that to some people, a fun class is an active class that requires you to actively pushing buttons at the right time and places. PLD is more towards pushing one button and that's it. In my opinion, that's what the class is good at. Making sure you have the right kind of thing, at the right time without making such a fuss about it. WAR has to stack up 5 wraths and then you have to Inner Beast to get that 20% mitigation but all PLD has to do is push the Rampart button and viola, you're good.
    (0)

  3. #3
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by elemental10 View Post
    Okay sure, it doesn't REALLY has a functional difference but in my experience, I survive better with PLD than WAR and that's my take on it.
    Besides, PLD has both Block and Parry while WAR only has Parry. Yeah, it's not game breaking difference (otherwise SE would've "fixed" it) but its a plus towards PLD.

    In light of some threads nowadays, I see that to some people, a fun class is an active class that requires you to actively pushing buttons at the right time and places. PLD is more towards pushing one button and that's it. In my opinion, that's what the class is good at. Making sure you have the right kind of thing, at the right time without making such a fuss about it. WAR has to stack up 5 wraths and then you have to Inner Beast to get that 20% mitigation but all PLD has to do is push the Rampart button and viola, you're good.
    A key difference of course being that, a pld can potentially run out of cooldowns. A good war will be able to rely on Path + IB every. Single. Time. They need it. Plus additional CD's. It's like quality vs quantity. PLD has stronger mitigation, WAR has more frequent and reliable mitigation. PLD's shortest cooldown defensive is 90 seconds. WAR can IB every 20, with a free one via infuriate, every 60 seconds. Now personally, I'm not saying one way or another which is superior. As far as I'm concerned, each excels at different things, and at the end of the day, a good pld and a good war are entirely interchangable. Things are not as black and white as you seem to be arguing.

    Quote Originally Posted by Dynalon View Post
    I must have missed some elementary math lessons long time ago, but according to me Shield Oath (20% DR) + Convalescence (30% healing) > Defiance (20% healing) + Convalescence (20% healing)

    No idea why people think that Defiance gives 25% healing bonus, while it is only 20%. Defiance is skill which is equal to shield oath, it just works bit differently, so it doesn't make sense to bring either of them to comparison. There is minor difference (it gives WAR bit more effective HP, 5% more to be precise, but that influences only skills like stoneskin or lustrate).
    I mixed up the HP boost (25%) and the healing boost (20%. Either way. It's still 40% healing boost.
    (0)
    Last edited by Zophar; 06-10-2015 at 05:03 PM.
    Content too hard? Too much rng? Too much effort for the item you want?

  4. #4
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zophar View Post
    A key difference of course being that, a pld can potentially run out of cooldowns. A good war will be able to rely on Path + IB every. Single. Time. They need it. Plus additional CD's. It's like quality vs quantity. PLD has stronger mitigation, WAR has more frequent and reliable mitigation. PLD's shortest cooldown defensive is 90 seconds. WAR can IB every 20, with a free one via infuriate, every 60 seconds. Now personally, I'm not saying one way or another which is superior. As far as I'm concerned, each excels at different things, and at the end of the day, a good pld and a good war are entirely interchangable. Things are not as black and white as you seem to be arguing.
    Oh I'm sorry that you think I'm arguing about which is better. I'm just stating my opinion on what PLD is good at and it requires a bit of comparison.

    I agree that none of them are actually superior. I just wanted to show what PLD is good at, as some people here cannot really tell.
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  5. #5
    Player
    Valkyrie-Amber's Avatar
    Join Date
    Mar 2015
    Posts
    530
    Character
    Silver Tiger
    World
    Kujata
    Main Class
    Monk Lv 80
    Yep many healers I speak to prefer a PLD over a WAR main tank because of the fact healers need to heal a lot more unless they are max geared that is.
    (1)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Valkyrie-Amber View Post
    Yep many healers I speak to prefer a PLD over a WAR main tank because of the fact healers need to heal a lot more unless they are max geared that is.
    Sounds about right, when i'm healing I much prefer a PLD tank because they need less babysitting than a WAR does.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  7. #7
    Player
    Kyant's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    There is nothing wrong with PLD. PLD is stronger with single target hate than warrior and I don't have much issue with hate even with multi targets. Running endgame dungeons like WP/AK(Hard Mode) with i130 dps I'm able to hold hate with my i116 (and using i90 weapon - don't hate I took a break from the game). PLD can do anything WAR can do, but yes PLD really is just a 3 hit combo over and over again except for using a defensive ability here and there. Against endgame bosses PLD is probably stronger, provided you know when to use cooldowns. I think the biggest reason WAR seems that much stronger is for the extra HP pool... With pld is you miss using an ability at the right time you might get hit so hard you are only 1 or 2 auto attacks from death, whereas a WAR has so much HP that even if they don't have a defensive ability up they still have a nice bit of HP left over.
    (0)

  8. #8
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kyant View Post
    PLD is stronger with single target hate than warrior.
    Ok, I just have to say, my experience has been, frankly, exactly the opposite. It may seem like PLD's single target is a little stronger, but I'd say that is because all PLD has is an enmity combo. MT, OT or dps mode, enmity combo all day every day. WAR on the other hand -can- spam enmity combo for days, but a proper WAR tank combines it with his other attacks. Usually Storm's Eye. Maybe Storm's path if it's a high damage scenario. I've tanked over many PLDS, and I've never had any real problems. A big part of it too, is just that, currently, WAR just has stronger dps utility, and that helps a lot with enmity.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

  9. #9
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zophar View Post
    Snip
    Actually if the testing over in BG is correct, or the last time I check some months ago, Warrior actually has higher hate modifiers.
    (0)

  10. #10
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seku View Post
    Actually if the testing over in BG is correct, or the last time I check some months ago, Warrior actually has higher hate modifiers.
    Or that. Either way, same result. Lol.
    (1)
    Content too hard? Too much rng? Too much effort for the item you want?

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