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  1. #31
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Martin_Arcainess View Post
    1. Has a Shield.
    2. Imortal Will. Usefull in T9, Levi EX, Titan EX.
    3. Stone Skin.
    Block is RNG. WAR has Holmgang. 10% Stoneskin is incredibly weak. Foresight is awful on both tanks.

    Quote Originally Posted by Zaft View Post
    Outdps yes, outmitigate no. PLD takes less damage than WAR because of their ability to both block and parry.
    Block is RNG. Frequent Inner Beasts are far more useful and better at mitigating relevant damage.
    (0)

  2. #32
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Launched View Post
    WAR has Holmgang.
    Tempered Will doesn't root you and force you take subsequent AoEs.
    And doesn't require that you use your Oh-Shit! skill just to prevent a knockback.
    And doesn't remove Bind...
    nor Gravity...
    Quote Originally Posted by Launched View Post
    Block is RNG. Frequent Inner Beasts are far more useful and better at mitigating relevant damage.
    Bulwark is almost a guaranteed block. And remember that we have a lot more cooldowns to mitigate "relevant" damage
    (1)
    Last edited by Reynhart; 06-09-2015 at 10:01 PM.

  3. #33
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Launched View Post
    Block is RNG. WAR has Holmgang. 10% Stoneskin is incredibly weak. Foresight is awful on both tanks.


    Block is RNG. Frequent Inner Beasts are far more useful and better at mitigating relevant damage.

    Sure Block is RNG but it still factors in to overall mitigation. That is why is almost all content you put the PLD as MT in Sword oath. WAR requires defiance to use IB which is a huge DPS loss overall.

    Besides T13 and Savage coil there is no reason to be in your tanking stance at this point in the game.
    (1)

  4. #34
    Player
    Dynalon's Avatar
    Join Date
    May 2015
    Posts
    30
    Character
    Mr Dynalon
    World
    Lich
    Main Class
    Gladiator Lv 50
    Block might be an RNG but it is also a tool which reduces healing required, which each healer will appreciate. Besides paladin has Bulwark which makes block almost 100%. Holmgang is very bad skill, if you are forced to use it and it actually takes effect (you would die without it), then you probably wiping anyway.
    Also WAR doesnt have anything like Sentinel, other PLD cds are better than warrior versions, because PLD traits increase their duration and decrease cooldown, in boss fights PLD and WAR mitigation are similar for predictable damage, however PLD can mitigate better very high hits due to sentinel and Hallowed ground. In terms of mitigating unpredictable damage like big trash pulls, PLD rotating CDs will survive more and longer than WAR.
    (0)

  5. #35
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Zaft View Post
    Honestly the best choice is to simply not use Shield Oath or Defiance. They aren't really needed at this item level anyway, with few exceptions.
    As much as I enjoy pumping my effectiveness as much as I can, I'm starting to disagree with the whole min-maxing dps on tanks because I started asking myself this question:

    What increases dps more:

    * Having a tank be a lot less tanky, lower survivability overall and more damage taken for a percentual DPS increase above the damage that they already do

    or

    * Having a tank be as tanky as possible and minimizing heals needed so that the healer has the possibility to deal damage they otherwise couldn't
    (0)
    Everything is bearable with music

  6. #36
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Lyzern View Post

    What increases dps more:

    * Having a tank be a lot less tanky, lower survivability overall and more damage taken for a percentual DPS increase above the damage that they already do

    or

    * Having a tank be as tanky as possible and minimizing heals needed so that the healer has the possibility to deal damage they otherwise couldn't
    I'm wondering the same, especially when see how much heal in CS are able to deal
    (0)

  7. #37
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Tiqa View Post
    I'm wondering the same, especially when see how much heal in CS are able to deal

    Healers can still DPS with a tank out of their tank stance. The higher the raid DPS the less mechanics you have to deal with, the less mechanics you have to deal with the less healing is needed. Less mechanics also allows tanks to alter their CD rotation to be more effective. It is a progressive cycle that helps the entire raid.

    People give the tanking stances too much credit. Even in FCoB you are looking at taking ~2400 damage vs ~2000 damage from an auto attack, that is one tic of regen. With the echo tanks have tons of excess HP. T13 was cleared when tanks had less then 8500 HP.
    (0)

  8. #38
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyzern View Post
    What increases dps more:
    * Having a tank be a lot less tanky, lower survivability overall and more damage taken for a percentual DPS increase above the damage that they already do
    or
    * Having a tank be as tanky as possible and minimizing heals needed so that the healer has the possibility to deal damage they otherwise couldn't
    Having a tank tanky just as it needs to be.
    (0)

  9. #39
    Player
    Tiqa's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Gota'a Epocan
    World
    Moogle
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SirTaint View Post
    Healers can still DPS with a tank out of their tank stance. The higher the raid DPS the less mechanics you have to deal with, the less mechanics you have to deal with the less healing is needed. Less mechanics also allows tanks to alter their CD rotation to be more effective. It is a progressive cycle that helps the entire raid.

    People give the tanking stances too much credit. Even in FCoB you are looking at taking ~2400 damage vs ~2000 damage from an auto attack, that is one tic of regen. With the echo tanks have tons of excess HP. T13 was cleared when tanks had less then 8500 HP.
    Of course healers can dps which stance tanks are using, not going to discuss that.

    But it's mathematical, if healer have less to heal, he can do more dps. What I'm wondering is which one the best? The bonus dps from tank in dps stance or the bonus dps from heal casting more attack spell?

    Anybody made some test using a parser? I have the feeling that Boss Tanking should be done using dps stance, but I 'd love to put some objective evidence over what is just a feeling.
    (0)

  10. #40
    Player
    Omskahn's Avatar
    Join Date
    Jun 2015
    Posts
    58
    Character
    Rhyoma Ekhart
    World
    Ultros
    Main Class
    Marauder Lv 60
    Technically warriors don't even have a dps stance yet
    (0)

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