Quote Originally Posted by Saggo View Post
Well no, it actually did pretty well at continuing the trends, it was their primary ability like 3, 5, and Tactics. It was their primary damage source of damage, like 3, 5, 9, and 10. It was primarily at-will spike damage, like... all of them. It was a versatile job, like most of them. And it provided a persistent summon, like 10 and continued in 12 and 13.
Those 3 examples are nothing like X/XI, which everyone is mentioning. SMN in every other instance was nothing but a spell that did spike damage (not even a pet) at the cost of high MP with no control over the "pet". Otherwise you were a watered down magic class. X and XI changed this by allowing the player some control over the pet and giving the player more utility outside of being a ghetto black/white mage.

Two different methods. Everyone complains about wanting the X/XI version without thinking about not only the implementation of such a system at this stage, but the fact that the dev team wants it to be different from XI, so it won't happen anyway. You can summon primal spirits. You control them. You are a summoner.

This isn't XI, which is what people want it to be.