
Originally Posted by
SoloWingMetatron
Although this idea of yours may work for a small Primal such as a Chirada sized Garuda. You are forgetting about large Primals such as Leviathan. A SMN would never be able to transform fully into Leviathan even if it was just a smaller version of the model like Chirada. It is a long serpentine model, the body and tail of the model would get in the way of everyone's view/camera angle, especially during a Dungeon run where often the party fights in confined spaces. Therefore it would be impossible to implement, so no it is far from mechanically in line with other jobs.
Mechanics are not just about the damage output and algorithms of various abilities. When it comes to something that changes the player model into a totally new model, all sorts of things come into play. From shifting animation states, collision detection, movement, abilities, as well as the actual model change process itself and how it effects the base stats of the SMN's natural state. Leviathan is the perfect example as to why your idea will not work, Bismarke would also be an issue, and even Ifrit as he is a quadruped. Having any of these running around the corridors of a dungeon with a party would be a major ball ache for every other member, especially when trying to look out for enemy AoE telegraphs and trying to complete dungeon mechanics.
However if the SMN only took on a small appearance change, like gained Garuda's wings for example but still remained humanoid and the same size (like the SMN Tank idea I posted a while ago) then your idea would be technically feasible. But as to transforming into a full Primal model it will never happen, that is an irrefutable fact I'm afraid.
However this entire idea of yours seems a prime example of what I was saying about people wanting SMN to be in some way "special". If your suggested "Incarnate Summon" were to actually be implemented it would most likely be done so the same way as Bahamut Trance. A head of the Primal would briefly appear over the SMN then disappear with no model change. The SMN would then start building Aether stacks of the Primal summoned to use on abilities.
However there is a big flaw in this, which I have stated before. Which is that there is no feasible reason why SMN should be given a Trance/Transformation of every Primal. With NO ELEMENTAL WHEEL IN PLAY, each Trance/Transformation would be the same as the last. The SMN would not be gaining anything new to the job game play wise and it would just stagnate as every level cap the only new thing it gets is a new Trance/Transformation....and for that reason it is unlikely to happen. All jobs will need to be kept fresh with each new level cap, giving them new ways of dealing with combat and to keep the player engaged. So we may be able to see one or two more Trances from the other Elder Primals, but we won't get anything more beyond that, certainly not one of every Primal....for the exact same reason why SE chose not to give us anymore unique Egi.
I would say that for the next level cap it is more likely the Egi will play a larger role, to finally give SMN a means of using the Egi as more than just a turret/soak with poor AI.