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  1. #11
    Player
    AIex's Avatar
    Join Date
    Dec 2013
    Posts
    38
    Character
    Alexander Kawakami
    World
    Balmung
    Main Class
    Paladin Lv 90
    If it's really that big of an issue when you get shield oath, use FATEs to get to 40, or even 50. Then watch a video on how to actually play paladin and practice in weaker dungeons [ak normal / wp normal] / first coil of bahamut. There isn't anything you're missing out on by waiting to learn the job at 50. I'm sure someone will say something like "But you learn the basics of tanking and blah blah blah", but you really don't learn anything about tanking until you're tanking level 50 content.

    I do agree however that ShO should've come before SwO, but in the end it doesn't make a difference.
    (0)

  2. #12
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Because PLD had access to it's main mitigation tool earlier than warrior. (rampart)
    (0)

  3. #13
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    The question is, why aren't these PLD using Flash?

    Flash 2 times at initial pull = Confirm agro for at least 2 Halone's combos.
    Flash after every other combo (after every 2 Halone's combos) = Confirm agro for the rest of the fight.

    Ran out of MP? Replace Halone combo with Riot Blade and you're fine.

    Again and again. I have to say those things in Haukke and Brayflox. What makes tanking as a PLD before you have Sword Oath any different than tanking as a PLD after you have it or Shield Oath?

    Pro-tip: Nothing.
    (1)

  4. #14
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Just because there are ways around it doesn't mean it was good initial design. I'd also like to see those two swapped out, and Provoke swapped with Convalescence. Any tank class really should get the staple tank abilities before anything else, and at level 10 there really isn't any great need for convalescence. Swapping those two would make life easier for warriors that are cross-equipping it since they have to level gladiator to 15 anyway, and it would give lower paladins a solid way to pull back stray mobs before they go into dungeons.

    Some of the design decisions could stand to be revisited.
    (0)

  5. #15
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Quote Originally Posted by elemental10 View Post
    The question is, why aren't these PLD using Flash?

    Flash 2 times at initial pull = Confirm agro for at least 2 Halone's combos.
    Flash after every other combo (after every 2 Halone's combos) = Confirm agro for the rest of the fight.

    Ran out of MP? Replace Halone combo with Riot Blade and you're fine.

    Again and again. I have to say those things in Haukke and Brayflox. What makes tanking as a PLD before you have Sword Oath any different than tanking as a PLD after you have it or Shield Oath?

    Pro-tip: Nothing.
    Because flash is 'crap' because it doesn't do damage and doesn't have as much enmity as overpower. (Even though it's infinitely available and can be spammed more.) PLD is fine, people just don't know how to make use of it's abilities by that point.
    (0)

  6. #16
    Player
    Lynarii's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    3
    Character
    Lynarii Silverwynd
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Honestly, the only time I ever felt the pinch of having only sword oath and no shield is if I was trying to tank 4+ targets against an AOE BLM and a 'pop everything on pull' BRD at the same time. And frankly, that sucks to deal with as a warrior too. Otherwise, even in sword, 2-3 flashes followed by cycling halone combos is generally enough to handle threat. Tank survival really doesn't start getting questionable until 40+ anyhow, with the sole exception of your first time stepping into Halatali at 20.
    (0)

  7. #17
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    They probably should change it around more so for the sake of new paladins and new whm's that don't know that Regen nets hate like a DoT. But any PLD that knows what their doing shouldn't have much trouble at all, if any.
    (0)

  8. #18
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    I leveled pld solely in dungeons and had no problem at all between 30 and 40.
    (0)

  9. #19
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lynarii View Post
    a 'pop everything on pull' BRD
    This is me. I do this on my lowbie BRD. I don't do it because I want you to suffer. I do it to end encounters quickly and teach you to be on your toes as a tank, as well as test my limits.

    That said, I do enjoy the suffering...
    (0)
    Good King Moogle Mog, Good King Mog! Lord of all the land (kupo)!

  10. #20
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Menae View Post
    This is me. I do this on my lowbie BRD. I don't do it because I want you to suffer. I do it to end encounters quickly and teach you to be on your toes as a tank, as well as test my limits.

    That said, I do enjoy the suffering...
    DPS do this because at these levels you start getting more and more pieces of your final combos/rotations. In an AoE situation, Flash/Riot Blade is probably superior to rotating combos. Could also do Flash x2, regular combo on main target, Flash once every ~1-2 combos to keep it up. I know on WAR I can hold aggro with Overpower x2 and rotating the Skull Sunder and Butcher's Block to "non-main" targets sans Defiance... (accidentally) done in Brayflox for a few pulls :P
    (0)

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