So...Why was Shield Oath level 40?

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  1. Edellis's Avatar

    Edellis said:Player
    I don't know why Shield Oath was level 40, but maybe it's because if you got Shield Oath earlier, PLD would have been so hilariously faceroll at its job that no PLD would have finished a dungeon pre-50 before falling asleep.

    Not that it was too hard to tank without it, Flash is a great skill and PLD has a 6 second stun on GCD, which is pretty significant crowd control on its own.

    No better mitigation than making an enemy do 0 damage for a duration. Honestly PLD was way more fun before I got Shield Oath, simply because it demanded a bit more attention.
  2. Seku's Avatar

    Seku said:Player
    Quote Originally Posted by EdellisView Post
    I don't know why Shield Oath was level 40, but maybe it's because if you got Shield Oath earlier, PLD would have been so hilariously faceroll at its job that no PLD would have finished a dungeon pre-50 before falling asleep.

    Not that it was too hard to tank without it, Flash is a great skill and PLD has a 6 second stun on GCD, which is pretty significant crowd control on its own.

    No better mitigation than making an enemy do 0 damage for a duration. Honestly PLD was way more fun before I got Shield Oath, simply because it demanded a bit more attention.
    Or they could be expert paladins and learn to chain pull dungeons early on to make dungeons have faster run times assuming there is a skilled healer and DPS to back them up.
  3. Jim_Berry's Avatar

    Jim_Berry said:Player
    I think it's because content starting with Cutter's Cry make it so you can properly tank the many adds there. Imaging all those mobs coming out the ground and coming at the group with no crowd control.
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  4. Seku's Avatar

    Seku said:Player
    Quote Originally Posted by Jim_BerryView Post
    I think it's because content starting with Cutter's Cry make it so you can properly tank the many adds there. Imaging all those mobs coming out the ground and coming at the group with no crowd control.
    Yeah...still don't get shield oath until the last level of cutter's cry. But I agree with the fact that they should pull multiple groups in the following dungeon's to have a large group. Also helps with the accident pulls in DD and AV. At least the damage reduction aspect. But I woudn't do it without first checking with your local healer. ;3
  5. Syfer22's Avatar

    Syfer22 said:Player
    I kind of feel like the progression is right. It's better to learn how to use most/all of your other tools first, then your aggro crutch so that you're not over reliant on it. Also, during the leveling process a lot of people (especially new players) are doing the MSQ which involves a fair amount of soloing. Best to give them the more offensive stance first so they can solo a bit easier/do a bit more damage, then give them the Shield Oath for when they start getting into harder dungeon progression.

    Outside of that? Even if it doesn't work out that way, another reasoning might be to try to get DPS to learn to use their own de-aggro tools and control their hate output. Yes, one school of thought is that DPS needs to be able to go balls to the wall to get content done faster, but another school of thought is that it's an irresponsible DPS that can't control themselves and rips aggro away thoughtlessly without using the tools they're given to mitigate it.
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