Btw 1.23 had -hp gear
I would like a hybrid but if there is only one option like now...I am glad it is vertical. I agree with the OP that I do hate it when iLv120 WOD gear is better than Dreadworm...that crap has to stop. I know they are trying to make it so that gear can be obtained from multiple places for players but sometimes it does not work out so well. Right now Bards have their chest piece and boots and pants that are BIS for the most part and then the Dread is just for Glamour if you like it. I can see making one piece that way or so but not too much please. I wish almost that sets that went together were the best...Like if you got all the Dread set you got an extra bonus for having the whole set collected. You could do this for Ironworks also but make it lower so that Dread is still top.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
Which is exactly what happens in horizontal progression too. You farm the content until you have your "horizontal" upgrade (hint if its an upgrade, as in makes you stronger/more effective its vertical). Then it's ignored content.
True Horizontel progression does not make you, in anyway stronger or more effective, otherwise it is vertical. Or at least diagonal.Diagonal is, in a way a misnomer also as anything which makes you stronger, faster, or more effective is a vertical increase.
|_|_|_|_|_|_|_|Which is exactly what happens in horizontal progression too. You farm the content until you have your "horizontal" upgrade (hint if its an upgrade, as in makes you stronger/more effective its vertical). Then it's ignored content.
True Horizontel progression does not make you, in anyway stronger or more effective, otherwise it is vertical. Or at least diagonal.Diagonal is, in a way a misnomer also as anything which makes you stronger, faster, or more effective is a vertical increase.
If you have it set up you can have both horizontal and vertical progression, just make a variety of cool gear sets.
And what content are you going to put all these "cool sets" in? . There has to be a reason to continue to run hard content to prolong the content between patches. So equal gear has to go into equal difficulty content which has to be created, which takes time. Time away from everything else, or slows down content production substantially based on how many "cool sets" you think there should be.
once they drop ps support and focus on PC they could have more headroom for things like this, i just hope they know that the powercreep path IMO is not very sustainable..
Rare Drops in Dungeons, Common Drops in Raids, Rare Drops in Trials? In Everquest II there were about 70 pieces of unique gear.And what content are you going to put all these "cool sets" in? . There has to be a reason to continue to run hard content to prolong the content between patches. So equal gear has to go into equal difficulty content which has to be created, which takes time. Time away from everything else, or slows down content production substantially based on how many "cool sets" you think there should be.
Every dungeon for example can have its own pieces with different sets so you need to do different dungeons and get the pieces you want. Or the rare drop. Ect ect.
I for one believe that every set and every piece should be uniquely crafted.
So you turn it from a game where all jobs are viable for all content to stacking the best job because they are no langer balanced with your idea, thus it turns into FFXI where, if you didnt have a geared FOTM job, you didn't get to clear the content?GW2 has no "Horizontal System" Berserker gear is the best gear due to the kind of content it is. Horizontal System doesn't work without roles. So - no, its not a game we want.
Horizontal System shouldn't be balanced, it should be around the kind of playstyle you want.
And you wonder why people think your ideas are bad.....
It had those points, where at launch, PLD was more effective than WAR in blinding coil, so WAR was excluded. DRG was sub optimal in Final coil due to low magic resist and heavy magic damage AE, so they were excluded. They where fixed, they are perfectly viable now for all content. SMN is getting modified due it being less effective than BLM in a lot of content and thus will be as viable.
Maybe if you could think of the overall picture instead of just yourself, even you would start to see how dumb an idea that is.
BTW GW2 sucks :P
Last edited by Sapphic; 06-02-2015 at 11:52 AM.
So you want same level of gear in easier content as the hardest? Then why bother doing the hardest content? Also putting a rare needed drop in a dungeon will just increase expnentially the cherry picking queue in progress to maximise the number of kills on that one boss to decrease the time to acquire the item.Rare Drops in Dungeons, Common Drops in Raids, Rare Drops in Trials? In Everquest II there were about 70 pieces of unique gear.
Every dungeon for example can have its own pieces with different sets so you need to do different dungeons and get the pieces you want. Or the rare drop. Ect ect.
I for one believe that every set and every piece should be uniquely crafted.
Try harder.
If you want to playan MMO with EQ2s system of loot, then play EQ2, as it seems to have exactly what you want. Stop trying to change FFXIV to your terrible ideas and play something which fits them already.
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