Quote Originally Posted by Sapphic View Post
And what content are you going to put all these "cool sets" in? . There has to be a reason to continue to run hard content to prolong the content between patches. So equal gear has to go into equal difficulty content which has to be created, which takes time. Time away from everything else, or slows down content production substantially based on how many "cool sets" you think there should be.
Rare Drops in Dungeons, Common Drops in Raids, Rare Drops in Trials? In Everquest II there were about 70 pieces of unique gear.

Every dungeon for example can have its own pieces with different sets so you need to do different dungeons and get the pieces you want. Or the rare drop. Ect ect.

I for one believe that every set and every piece should be uniquely crafted.