Results 1 to 10 of 53

Thread: Summoners hope

Hybrid View

  1. #1
    Player
    loldrg's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Lol Drg
    World
    Sephirot
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Alberel View Post
    BLMs have burst, SMNs don't.
    You literally have 0 idea what you're talking about. Play with better SMNs.

    tldr; Anything requiring ramp up time is not burst.
    Every job requires ramp-up. MNK needs 3 GCDs to ramp-up their burst. BLM needs 3 GCDs for single target. WAR needs 7 GCDs to get their Unchained/Berserk Butcher's and 8 to get to Inner Beast w/ those buffs. DRG is regarded as having one of the highest opening bursts and it takes 8 GCDs before they get to the ultimate culmination of their 'burst', 3 GCDs before they can start their oGCD burst (Jumps) and 4 GCDs before they apply the highest potency attack in game (Chaos Thrust which takes another 30 seconds to get the full potency from). SMN needs 3 GCDs, so no more significant ramp-up compared to any other job. Proper comparisons of burst damage by raiders are measured over the first 30sec-1min of a fight/parse which necessitates a ramp-up. In the first 30 seconds of a fight SMN can put out 3 Festers, Raging+ INT pot Contagion DoTs and spur / rouse Enkindle. Over 1 minute thats another 3 Festers. SMN is devasting on single target burst and pretty brutal in AoE situations as well trading 1 Fester for Bane and Enkindle/Aerial Slash being AoEs.

    Quotes I've heard on TS farming FCOB since it was unlocked from people who were as unaware as you of what SMN is capable of for burst:

    "WTF is your rotation" "I've never seen a SMN do those kinds numbers in an opening burst"

    Their biggest weakness compared to the bursts of other jobs is needing 5 min for Enkindle before being able to execute this kind of burst again but for raw damage in an opener its hard to beat SMN and it ranks up there with DRG as having the highest theoretical raw number single target burst. With the addition of Bahamut Aether and needing to burn Aetherflow to start it, you can add 3 energy drains weaved during those first 30 seconds if they pre-Aetherflow before the fight which will likely cement it as the highest opener for any job.
    (5)
    Last edited by loldrg; 06-02-2015 at 12:35 AM.

  2. #2
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by loldrg View Post
    You literally have 0 idea what you're talking about. Play with better SMNs.
    This is just too true.

    Whenever you mention this logic, people complain that ISN'T burst!
    "You know what burst is? Damage over a single skill... maybe two at most!"

    Know how many classes have burst damage under that definition? Black Mage.
    Know how many instances that's actually useful in the game? Zero.
    (0)

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by loldrg View Post
    You literally have 0 idea what you're talking about. Play with better SMNs.
    qft

    Having 6 Aetherflow in the first minute of a trial let you release notable amounts of dmg. And that's just on starting a fight.

    On addphase in Titan Ex it's the SMN who get's all emnity and most damage on the adds, if he does Raging strikes + DoTs + Bane on Titan and then Ruin2/Fester on the adds (+ spur/rouse + enkindle), while he can move as free as a BRD without losing dps (thinking of bombs and landslides).
    (0)