It's sad that Dragonfire Dive receives no love, though. No Power Surge effect on it or mentions of it being improved by BTD.

It's sad that Dragonfire Dive receives no love, though. No Power Surge effect on it or mentions of it being improved by BTD.
Sure, let's just go with:
Thrust > Thrusterer > Thrusterest > Thrusterestest
I can't bring myself to call them Fuller Thrusterer and Chaoticer Thrusterer
Soooo laaaammmmeeeeee ;_;

Very interesting link. Until now, I was somewhat disappointed by Dragoon changes. Monk Changes sounded so awesome and strong but the OP of that thread rated the Monk changes as not very gamechanging. So it would still be the same "STFU! My buff just run out!" bullshit as ever. Makes the Dragoon again a bit more attractive.
My main concern is how the rotation will go head. I've been playing around with some models and by the looks of it...
Heavy Thrust, Phlebotomize, Chaos Thrust and Disembowel will need to be traited with an increase in their duration, or, Fuller/Chaoticer Thrustererest needs to be so powerful, to counter balance 2.5s ticks of Phlebotomize, 1.5s ticks of Chaos Thrust, and 2 GCDs without Disembowel + HT...
I personally dont buy into there not being any new traits. Just because there werent any visible in the menu at nantes doesnt mean there wont be new traits in the retail version.

They confirmed somewhere that there won't be any new traits. But maybe changes on the skills itself, or buffed by Blood of Dragoon? And remember, Skill Speed will change the way DoT's works. It can be adding more damage per tick, increasing duration, increasing the number of ticks or acelerating the speed of ticks, reducing it's duration.My main concern is how the rotation will go head. I've been playing around with some models and by the looks of it...
Heavy Thrust, Phlebotomize, Chaos Thrust and Disembowel will need to be traited with an increase in their duration, or, Fuller/Chaoticer Thrustererest needs to be so powerful, to counter balance 2.5s ticks of Phlebotomize, 1.5s ticks of Chaos Thrust, and 2 GCDs without Disembowel + HT...

No, they explained that they could not do anything like that because of...stuff? Did not really get the reason. They made a band-aid fix (or rather: will be implementing) that makes it so that SkS increases DoT damage. DoT ticks interval/debuff duration will remain untouched.They confirmed somewhere that there won't be any new traits. But maybe changes on the skills itself, or buffed by Blood of Dragoon? And remember, Skill Speed will change the way DoT's works. It can be adding more damage per tick, increasing duration, increasing the number of ticks or acelerating the speed of ticks, reducing it's duration.
The best thing about their "SS band-aid" method is that it'll be VERY easy to identify the linear (or exponential) growth of increasing DoT damage per skillspeed, as hopefully, it should be completely independent of Weapon Damage, Strength and Determination.
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