Oh man, that Fey Light opener DPS is gonna be monster isn't it.

Oh man, that Fey Light opener DPS is gonna be monster isn't it.


AoE crit buff, perhaps only usable under dragon blood.Dragoon
New Dragoon Limit Break seen in Benchmark
Blood of the Dragon (Benchmark)
Allows use of a Dragon Claw, Tail Swing and Geirskogul
Increases effect of Jump and Spineshatter Jump
Geirskogul
Blood of the Dragon required
AoE
Decreases Duration of Blood of the Dragon
Decreases the duration by more than the initial length of Blood of the Dragon
Dragon Claw
Blood of the Dragon required
4th part of Full Thrust Combo
Increases Duration of Blood of the Dragon
Tail Swing (Benchmark)
Blood of the Dragon required
4th part of Chaos Thrust combo
Increases Duration of Blood of the Dragon
Battle Litany
Raises your and party members critical hit rate
Adjustment to animation locks for Jumps.


I want a buff to the AoE radius of Dragonfire Dive, it's so small! Mobs that look like they should be hit by it, usually aren't. It's like a 5' range, should be the same as Holy/Flare, given that it's only 250 potency and 3min recast.



Believe it or not Dragonfire Dive is the same radius as Flare/Fire II.
Holy is just too good.

The natural mob spacing is an enemy to BLMs. The narrow alley before Brayflox HM's second boss tends to be where merely alright BLMs could hand my butt over to me.


Oh yeah, that's true.


The animation for Geirskogul is like Dom Spike, but instead of a repukken travelling along the ground, it's a white energy beam. Kinda cool, but it better have like 300 potency or higher given that it's only a line AoE and it consumes our Blood of the Dragon stance unless we've built up duration from the combo finishers.

Guess we'll have to wait and see, rather than speculate on what things will be like ¯\_(ツ)_/¯
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