Page 577 of 606 FirstFirst ... 77 477 527 567 575 576 577 578 579 587 ... LastLast
Results 5,761 to 5,770 of 6059
  1. #5761
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by pandabearcat View Post
    Since it hits flying things, we'll have to assume it really is indeed a cylinder.
    Aw, you're just tickling their feet with lethal piercing damage though :P

    For real, though, the height on AoEs exists but is absurdly low. Flat, mostly circular arenas since 2.1 all day woo yay.

    Quote Originally Posted by whiskeybravo View Post
    If the radius of RoT is 5y, then each side is 2.5y. Need to be less than half that for it to register on the side
    You're thinking of diameter. Each side is 5y and the circle is 10y wide. (for reference: 50 on Lalafell height slider is approximately 1y).

    This is a good circle to be able to eyeball, because many player and enemy AoEs are exactly this size.
    (0)

  2. #5762
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I have a question about parse, not sure if I can ask since it's technical thirdparty tool but at any rate, when I parse my 114 DRG on striking dummy (Lv50), I come out at 510, which I think is pretty decent for 114(hitting all positionals, getting 2x Full Thrusts per B4B with proper Chaos Thrust clipping) and clipping Disembowel and Heavy Strike at 1-2 seconds with a fresh one. But when I step away from the dummy to 'terminate' the parse, it continually ticks down for the next 30seconds until it dropped to 444. Now, I'm not sure if this is the parse 'catching up' and that it lags 30seconds behind, or if it's counting the time not hitting as 'no damage being dealt'. Unsure how to get an accurate DPS read.
    (0)

  3. #5763
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    "/echo end". Put that line alone in a macro and use it every time you finish your parse. Give it a hotkey if you have to.
    (1)

  4. #5764
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Eh nvm no wonder, I was using APP and not ACT.
    (0)
    Last edited by Jonnycbad; 05-10-2015 at 01:35 AM.

  5. #5765
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    Yeah, I'd highly suggest using ACT; it's a lot better.
    (0)

  6. #5766
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50

    Ideal part to start rotation

    hey i just got thinking the other day as i was doing some gex speed runs, what is the ideal place to start a drg rotation if given the ability to start whenever we wanted including mid combo

    This can occur in a few fights where the boss becomes invulnerable for short time period of time, we cant do dmg, apply dots or get buffs up, HOWEVER we can go through our combos. for the sake of simplicity lets say that HT will not carry through from the previous phase so you are basically starting dry.

    So far i can think of 3 possible courses of action with this and im curious as to which one would bring the most dps, each has ups and downs and im to busy recently to math out which one actually comes out ahead

    1. pre combo up FT and then start with it, reasoning = why not hit with our hardest hitting insta hit? downsides = all buffs will be delayed by 1 gcd because of this
    FT->HT->ID->Diss->CT->phleb (follow through with rest of rotation)

    2. pre combo up Diss, reasoning, get both diss and CT up faster, helps bards a bit. downsides = CT without HT, HT technically gives 15% compared to diss ~11%
    DIss->CT->HT->phleb->TTcombo (follow through with rest of rotation)

    3. just roll like we normally would
    HT->ID->Diss->CT->phleb->TTcombo (follow through with rest of rotation)

    thoughts?
    (0)
    Last edited by CesarLongsword; 05-11-2015 at 05:15 AM.

  7. #5767
    Player
    TimelessShine's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Kise Kisaragi
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    Hi I was wondering why I can not hit 2 FT combos in one B4B. I have 403 skill speed.
    https://www.youtube.com/watch?v=FEI7_OpoRmg
    Am I pressing B4B too early? Too late? Not enough skill speed?
    (0)

  8. #5768
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    You used Jump and Legsweep at the same time, thus clipping your GCD by half a second.

    Quote Originally Posted by CesarLongsword View Post
    button presses
    We could seriously go on forever about this. Too many variables. Adds? Is there already DoTs ticking? Are you switching enemies? Is it a mild phase-jump? Is it an extended Phase jump? Can you combo off? What's your groups clearing speed like? How long until the next invulnerability? Sorry for the very broad and unhelpful reply - but in those scenarios, it all just comes down to situational awareness more than anything else.
    (0)
    Last edited by Dervy; 05-11-2015 at 09:18 AM.

  9. #5769
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    It's not a bad question, I think. This sort of stuff happens a lot in T10, T12, and T13. It's nice to start an add with a Disembowel or Chaos Thrust already prepped if you can! Disembowel is probably the nicest place to start if you get to pick an arbitrary point in the rotation with Heavy Thrust already up. Don't sacrifice the priority system just to do it, though.
    (0)

  10. #5770
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yeah. Usually Comboing off Impulse Drive -> Disembowel is my and generally speaking, the best option. Not just for yourself, but getting that Disembowel up quickly buffs your Bard quicker. I do it a lot between Imdugud -> Son Switching, Baby -> Large Bennus in T12 and that horrendous add phase in T13.

    Another example is the Rage of Bahamut adds. If I'm on Add Duty for some odd reason, there are times where I'm about to apply a Full Thrust on the Dragon but it dies. I just use it on bahamut with or without Heavy Thrust, then continue on with the rotation. I prefer comboing HT + ID on Bahamut first however, so Disembowel is up first.

    Another is Turn 11. I go for the Sphere first, H - IDC - P. Then switch to Egg and do IDC - H - P, at which point, I jump back to the Sphere and reapply P, TTT, then continue the priority rotation as normal.

    Now let's assume that it's T10 and you don't have HT up, Imdugud is invulnerable, I'd just do IDC P, then continue priority with H-TTT. I don't know whether or not it's worth clipping Phlebotomize early by 1/2 it's duration just because it collides with the rotation (never number crunched it), but I just clip it for simplicities sake.

    There might be better ways to handle stuff like this, though.

    EDIT: BTW, depending on how much information is released in Live Letter XXI, I may or may not post the new 3.0 topic (I keep saying this lololol, but they never give enough sauce to talk about)
    (0)
    Last edited by Dervy; 05-12-2015 at 05:13 AM.

Page 577 of 606 FirstFirst ... 77 477 527 567 575 576 577 578 579 587 ... LastLast

Tags for this Thread