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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    My main concern is how the rotation will go head. I've been playing around with some models and by the looks of it...

    Heavy Thrust, Phlebotomize, Chaos Thrust and Disembowel will need to be traited with an increase in their duration, or, Fuller/Chaoticer Thrustererest needs to be so powerful, to counter balance 2.5s ticks of Phlebotomize, 1.5s ticks of Chaos Thrust, and 2 GCDs without Disembowel + HT...
    (1)

  2. #2
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dervy View Post
    My main concern is how the rotation will go head. I've been playing around with some models and by the looks of it...

    Heavy Thrust, Phlebotomize, Chaos Thrust and Disembowel will need to be traited with an increase in their duration, or, Fuller/Chaoticer Thrustererest needs to be so powerful, to counter balance 2.5s ticks of Phlebotomize, 1.5s ticks of Chaos Thrust, and 2 GCDs without Disembowel + HT...
    They confirmed somewhere that there won't be any new traits. But maybe changes on the skills itself, or buffed by Blood of Dragoon? And remember, Skill Speed will change the way DoT's works. It can be adding more damage per tick, increasing duration, increasing the number of ticks or acelerating the speed of ticks, reducing it's duration.
    (0)

  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dunncan View Post
    They confirmed somewhere that there won't be any new traits. But maybe changes on the skills itself, or buffed by Blood of Dragoon? And remember, Skill Speed will change the way DoT's works. It can be adding more damage per tick, increasing duration, increasing the number of ticks or acelerating the speed of ticks, reducing it's duration.
    No, they explained that they could not do anything like that because of...stuff? Did not really get the reason. They made a band-aid fix (or rather: will be implementing) that makes it so that SkS increases DoT damage. DoT ticks interval/debuff duration will remain untouched.
    (1)

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