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  1. #31
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Dervy View Post
    We'll know the truth of it when we can play the Dark Knight ourselves.
    Ah kk, thanks for the context.

    Appreciate the work!
    (0)

  2. #32
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Marxam View Post
    If this is true this would make timing bene's and lustrates even more tricky.
    afaik (according to various translations) you get a buff that lasts X seconds long and when you're hit for all your health, you live @1 and enter a zombie stat where you're unkillable. Within the time of that zombie state, you need to be healed to full and that will remove the status. If you're not healed to full in that time, you die. So you don't need to be at full by the end of the timer, just within it - not hard to do with a Bene/Lustrates/Cures. It's no Hallowed Ground, but it's a good immunity CD, at least if that's how it works.
    (0)

  3. #33
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Veral View Post
    snip
    Holmgang is 6 seconds, hallowed is 10ish
    (0)

  4. #34
    Player
    DSaint's Avatar
    Join Date
    Oct 2014
    Posts
    107
    Character
    Tonsan Blue
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I think Livin dead works like everyone said here. But big question is:
    When DRK is with "Zombie status", he still receive dmg?
    If yes, Livin dead will be something like Holmgang. While enemies bash you, your healer will try to make you go 100% hp.
    If no, then something more like Hallowed ground. < I want like this, lol
    (0)
    I must say english is not my primary language, so if you find some grammatical or syntax error, please tell me and I will edit my post. Thank you!!

  5. #35
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    hopefully it's like HG when you're a "zombie"
    (0)

  6. #36
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    I doubt it it would be like a hallowed ground. you will continue to take damage just not die from it. if anything it is a little worse because you have 0 HP while the WAR has 1 :P
    (0)

  7. #37
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Dervy View Post
    [*]Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off.
    From what I understand its a 15-20 second buff and if at any point you take lethal damage you will stay at 1 hp (similar to holmgang) for x amount of time and induce the zombie state after the initial 15-20 seconds. Whether the zombie state has any other effects similar to holmgang's bind and knockback immunity is unknown.

    The only factor here is the cd timer. Holmgang is 180 seconds which is decent for things like soloing akh morn and cyclones in t10 but I feel Holmgang in those situations is more of a defensive cooldown as opposed to an actual "Oh $%^#" button. They did mention in the LL that aspects of every job will be tweaked and reworked to suit HW content so here's hoping that Holmgang gets buffed to at least 8 seconds if not 10 seconds.
    (0)

  8. #38
    Player
    Theodin_Morgoth's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    24
    Character
    Theodin Morgoth
    World
    Leviathan
    Main Class
    Gladiator Lv 51
    Forget the 15 second invincibility, I'm over here rubbing my hands maniacally over the fact we have a way to punish hasty/bad DPS players and come out on top. Can't call it being a bad tank if we gain HP and MP back for it.

    Speaking of...a lot of abilities saying they consume MP. The skill rotation is going to be pretty big the higher we level, may even have to split Attribute points between VIT and PIE. I can see it now, two sets of Enmity building combo, then probably a few MP rebuilding ones.
    (0)

  9. #39
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Theodin_Morgoth View Post
    Speaking of...a lot of abilities saying they consume MP. The skill rotation is going to be pretty big the higher we level, may even have to split Attribute points between STR and STR.
    Fixed that for you.
    (4)

  10. #40
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SpookyGhost View Post
    afaik (according to various translations) you get a buff that lasts X seconds long and when you're hit for all your health, you live @1 and enter a zombie stat where you're unkillable. Within the time of that zombie state, you need to be healed to full and that will remove the status. If you're not healed to full in that time, you die. So you don't need to be at full by the end of the timer, just within it - not hard to do with a Bene/Lustrates/Cures. It's no Hallowed Ground, but it's a good immunity CD, at least if that's how it works.
    It sounds better than Hallowed Ground. Based on the description it has the same effect of 10 seconds of invincibility (zombie buff) that auto casts if you reach 0 while under the effect of Living Dead. That eliminates the animation delay, which is Hallowed Ground's only weakness, in exchange for marking you for death. Worth it imo.
    (1)

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