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  1. #21
    Player
    Gh0st_Pr0digy's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ghost Prodigy
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rhaja View Post
    o_O please tell me this is a real thing. Finally there will be a reason for healers to not worry about that DPS that keeps pulling ahead!
    according this it is
    (0)

  2. #22
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Gh0st_Pr0digy View Post
    "10-15 second buff, 1-2 minute cooldown, put on ally. If they die, you get 20% HP and MP healed."
    A good reason to tell hasty DPS "Calm down or I'll feed you to the DRK >:|!"
    (2)

  3. #23
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    I can't help it, this is all I can think of now when explaining DRK to my friends
    (1)

  4. #24
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    certainly, this job will be all nomnom-dps
    (0)

  5. #25
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by JustARTificial View Post
    "Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off."

    15-20s? Is this true? Even so, I can see those lazy WHM's letting DRK die left right and centre because they need their precious MP.
    Don't you think WHM will be the more reliable of the healers to be pared with DKN? Getting party members from 0 hp to max is sort of their specialty. Also, if they know we (the DKN) will be able to survive literally ANY fatal blow to include 15-20 seconds of additional invincibility, then they won't be pressed to waste Benediction to keep us from reaching 0 in the first place.
    Put into words that actually sounds like the perfect system.
    (1)

  6. #26
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The description of Living Dead in the linked Google Doc doesn't match up with OP.

    Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off.
    Living Dead - Applies a 20 second buff that, if hit fatally, allows you to survive, gives you ten seconds (of a “zombie” state) to be healed to full or you die (at the end of the 10 seconds). 300 Second cooldown.
    You cannot die during the Pre-buff or the Zombie state.
    As soon as you hit 100%, zombie is cleansed.
    From the second description, the actual mitigation (zombie mode) only last 10 seconds.. same as Hallowed Ground. That 15-20 sec is reference to the initial buff, which on it's own, does nothing. It's the pre-buff: for 15-20 sec should you die you'll be rewarded with 10 seconds of extra life.

    edit: knitpicking but sounds misleading
    (2)

  7. #27
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I translated it from JP sources, before my information was posted on that Google Doc. That same Doc was updated afterwards, afaik, with information through PCGamerN on Twitch for verbatim and a lot of things he said was still "shaky" as he was going through memory, not actual notes he wrote down.

    We'll know the truth of it when we can play the Dark Knight ourselves.
    (1)

  8. #28
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Oh, Dervy, nice to see you back on the forums.

    Also hype levels for DRK very high at this point. The rest of everything else is whatever. Give me my tank gap closer!

    (2)
    My life while tanking is an existential hell from which there is no escape.

  9. #29
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by JustARTificial View Post
    "Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off."

    15-20s? Is this true? Even so, I can see those lazy WHM's letting DRK die left right and centre because they need their precious MP.
    If this is true this would make timing bene's and lustrates even more tricky. I would love to read the translation but google translate only translates to engrish and not english.

    Edit: was there any mention of Dark Arts being a timed buff or a one time use per weapon skill or something else entirely? I can already see potential places to use it like during siphon blade for more mp regen.
    (0)
    Last edited by Marxam; 05-28-2015 at 01:54 PM.

  10. #30
    Player
    Veral's Avatar
    Join Date
    Sep 2013
    Location
    Lima-something or other....
    Posts
    20
    Character
    Veral Sauronix
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I believe how it works is that in the first 20 seconds, if you reach 0 hp, you become zombified (doomed) which will replace "Living Dead" (acting like a new debuff/buff, having its own timer separate from the initial "holmgang" living dead) requiring healers to lustrate/benediction or just flat our spam their heals (like in wanderers palace). A few things to note though..thats around 30 seconds of guaranteed life since you cant die (just become a zombie drk) in the initial 20 seconds...i don't know how long the warrior skill lasts (i just hit 42 as a warrior, but havnt payed attention if i have got it or not) so i don't know if it lasts longer than the warriors or not which i think may be slightly op?..but i guess that comes witht he risk of insta death if not healed to 100%

    Quote Originally Posted by Marxam View Post
    If this is true this would make timing bene's and lustrates even more tricky. I would love to read the translation but google translate only translates to engrish and not english.

    Edit: was there any mention of Dark Arts being a timed buff or a one time use per weapon skill or something else entirely? I can already see potential places to use it like during siphon blade for more mp regen.
    For dark arts, i think its a perma buff that you have until you run out mana seeing as how not only does it add extra effects to certain weapon skills, it also increases said weapon skills mana costs...coupled this with the darkside stance...you'll run out of mana pretty quick. Someone also said (i'll post the link to the game watch post) that you'll run out of mana after 3 uses of dark arts, which could imply that its a one time buff until a enhanced weapon skill is used

    Info from: http://www.bluegartr.com/threads/125687-Game-Watch-Heavensward-Role-Highlights-%28EU-Media-Event-5-18-5-21%29?p=6433711#post6433711
    https://docs.google.com/document/d/1iNBSZkO7eM00z3Kz8aSBybtLadiLCvuQCtH8am04x_U/preview?sle=true
    (1)
    Last edited by Veral; 05-28-2015 at 02:37 PM.

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