according this it is
according this it is
I can't help it, this is all I can think of now when explaining DRK to my friends
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certainly, this job will be all nomnom-dps
Don't you think WHM will be the more reliable of the healers to be pared with DKN? Getting party members from 0 hp to max is sort of their specialty. Also, if they know we (the DKN) will be able to survive literally ANY fatal blow to include 15-20 seconds of additional invincibility, then they won't be pressed to waste Benediction to keep us from reaching 0 in the first place."Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off."
15-20s? Is this true? Even so, I can see those lazy WHM's letting DRK die left right and centre because they need their precious MP.
Put into words that actually sounds like the perfect system.
The description of Living Dead in the linked Google Doc doesn't match up with OP.
Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off.From the second description, the actual mitigation (zombie mode) only last 10 seconds.. same as Hallowed Ground. That 15-20 sec is reference to the initial buff, which on it's own, does nothing. It's the pre-buff: for 15-20 sec should you die you'll be rewarded with 10 seconds of extra life.Living Dead - Applies a 20 second buff that, if hit fatally, allows you to survive, gives you ten seconds (of a “zombie” state) to be healed to full or you die (at the end of the 10 seconds). 300 Second cooldown.
You cannot die during the Pre-buff or the Zombie state.
As soon as you hit 100%, zombie is cleansed.
edit: knitpicking but sounds misleading
I translated it from JP sources, before my information was posted on that Google Doc. That same Doc was updated afterwards, afaik, with information through PCGamerN on Twitch for verbatim and a lot of things he said was still "shaky" as he was going through memory, not actual notes he wrote down.
We'll know the truth of it when we can play the Dark Knight ourselves.
Oh, Dervy, nice to see you back on the forums.
Also hype levels for DRK very high at this point. The rest of everything else is whatever. Give me my tank gap closer!
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My life while tanking is an existential hell from which there is no escape.
If this is true this would make timing bene's and lustrates even more tricky. I would love to read the translation but google translate only translates to engrish and not english."Living Dead: Holmgang equivalent skill. Unable to die for 15-20s, even if you reach 0 HP. You must be restored back to 100% HP before skill wears off, otherwise tank will die. Once 100%, buff will automatically fall off."
15-20s? Is this true? Even so, I can see those lazy WHM's letting DRK die left right and centre because they need their precious MP.
Edit: was there any mention of Dark Arts being a timed buff or a one time use per weapon skill or something else entirely? I can already see potential places to use it like during siphon blade for more mp regen.
Last edited by Marxam; 05-28-2015 at 01:54 PM.
I believe how it works is that in the first 20 seconds, if you reach 0 hp, you become zombified (doomed) which will replace "Living Dead" (acting like a new debuff/buff, having its own timer separate from the initial "holmgang" living dead) requiring healers to lustrate/benediction or just flat our spam their heals (like in wanderers palace). A few things to note though..thats around 30 seconds of guaranteed life since you cant die (just become a zombie drk) in the initial 20 seconds...i don't know how long the warrior skill lasts (i just hit 42 as a warrior, but havnt payed attention if i have got it or not) so i don't know if it lasts longer than the warriors or not which i think may be slightly op?..but i guess that comes witht he risk of insta death if not healed to 100%
For dark arts, i think its a perma buff that you have until you run out mana seeing as how not only does it add extra effects to certain weapon skills, it also increases said weapon skills mana costs...coupled this with the darkside stance...you'll run out of mana pretty quick. Someone also said (i'll post the link to the game watch post) that you'll run out of mana after 3 uses of dark arts, which could imply that its a one time buff until a enhanced weapon skill is usedIf this is true this would make timing bene's and lustrates even more tricky. I would love to read the translation but google translate only translates to engrish and not english.
Edit: was there any mention of Dark Arts being a timed buff or a one time use per weapon skill or something else entirely? I can already see potential places to use it like during siphon blade for more mp regen.
Info from: http://www.bluegartr.com/threads/125687-Game-Watch-Heavensward-Role-Highlights-%28EU-Media-Event-5-18-5-21%29?p=6433711#post6433711
https://docs.google.com/document/d/1iNBSZkO7eM00z3Kz8aSBybtLadiLCvuQCtH8am04x_U/preview?sle=true
Last edited by Veral; 05-28-2015 at 02:37 PM.
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