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  1. #301
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Blueyes View Post
    cross class actions are taken from Conjurer and Arcanist which contradicts the report on Thaumaturge being one of them.
    This does not shock me. I've actually been saying it had to be that combo since the beginning. So haha I was right :P
    (0)

  2. #302
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Blueyes View Post
    Having a HoT stance and a shield stance is interesting, but I do have a reservation about how they're implementing it and hope these reservations are quelled once more information is released. It can be really unbalancing if they follow the Adlo route and have a Shield or Total HoT potency to match the Cure potency. If they make the base Cure 400 Potency and have the HoT 400 potency as well, that's an insane potency for a baseline cure. If they make it 200 cure / 200 HoT then it's going to be quite underwhelming and AST will most likely lack in the burst heal department. They'll need to find a more middle ground and I hope that's appeased by say having their baseline cure 300 Potency heal with a 100 Potency HoT and use similar style ratios to make it work out well.

    I reserve judgement until I see more information, but I got an inkling that AST will either be quite overpowered or underpowered right out of the gate and not anywhere in the middle. Time will eventually tell.

    Quote Originally Posted by Barimu View Post
    Can't switch stances in combat. Stupid.
    Can you link a source for this? I'm trying to find out where this information came from based on the current information tidbits but I can't find anything about it. I would hope they don't lock stances for combat and instead provide a heavy cooldown (As mentioned in a previous interview) associated with stance swapping to encourage thoughtful play.

    Quote Originally Posted by Raminax View Post
    Also, boo at Squeenix. What will be the point of Stone II if Stone III will simply be stronger? Stone I at least has niche utility with applying Heavy. Stone II is nothing but pure damage. I know that we don't have the whole story, but still. :/
    I'm hoping that since the engine they were using at the EU info session was a developmental build that Stone III will get some sort of additional effect like reducing the targets damage / increase their damage taken and have Stone III cost a bit more and have similar potency to Stone II.
    (0)

  3. #303
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Maybe Stone 3 has a cd ^^
    (0)

  4. #304
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100
    I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.

    http://forum.square-enix.com/ffxiv/t...92#post2987792
    (0)

  5. #305
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ghishlain View Post
    I'm hoping that since the engine they were using at the EU info session was a developmental build that Stone III will get some sort of additional effect like reducing the targets damage / increase their damage taken and have Stone III cost a bit more and have similar potency to Stone II.
    Or Stone II will have a proc to activate a 3.5sec-cast Stone III. When you get a crit, Stone III will be instant...
    (0)

  6. #306
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).

    Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
    (0)

  7. #307
    Player
    LycorisSelunis's Avatar
    Join Date
    Apr 2015
    Posts
    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Maybe stone3 is aoe? The animation for it looks HUGE.
    (0)

  8. #308
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    Or Stone II will have a proc to activate a 3.5sec-cast Stone III. When you get a crit, Stone III will be instant...
    I like this idea, though feels a little too BLM like. I'd like a different proc, but can't think of any good example ATM. Back to my original point, maybe a proc that grants an additional effect on it instead.

    Quote Originally Posted by Velox View Post
    Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).

    Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
    I hope this is the case to reduce skill bloat, though I also appreciate being able to use everything in my toolkit too.

    Quote Originally Posted by LycorisSelunis View Post
    Maybe stone3 is aoe? The animation for it looks HUGE.
    I don't have the quote in front of me, but I believe someone reported that Stone III was single target despite it's appearance. Would like to be proven otherwise. I believe it was someone's loose translation of the Live Letter in Europe so take it with a huge heaping of salt.
    (0)

  9. #309
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by tjw View Post
    If you notice, the stun effect doesn't appear until she uses the AoE spell. There's likely no animation for when it gets activated by the AoE spell, but after she used the debuff, the enemy wasn't stunned. It was only stunned after she used the AoE spell. That's why I see the AoE spell as the activation ability.
    I want to comment on this again as I believe you are entirely correct. In the most recent article (posted on the last page) it mentions Celestial Stasis as a level 60 ability instead of a Limit Break. I believe that's exactly what we see in the video.

    Quote Originally Posted by MirielleLavandre View Post
    I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.

    http://forum.square-enix.com/ffxiv/t...92#post2987792
    It seems the last article incorrectly stated Arcanist as one them and has since been corrected with the translation reflecting that change, so yes it is Conjurer and Thaumaturge. Kind of disappointing to be honest as I think Arcanist offers more than Thaumaturge when you consider that a job specific Swiftcast would be entirely appropriate for Astrologian.
    (0)
    Last edited by Blueyes; 05-28-2015 at 06:25 AM.

  10. #310
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghishlain View Post
    Can you link a source for this? I'm trying to find out where this information came from based on the current information tidbits but I can't find anything about it. I would hope they don't lock stances for combat and instead provide a heavy cooldown (As mentioned in a previous interview) associated with stance swapping to encourage thoughtful play.
    http://dengekionline.com/elem/000/001/056/1056760/

    ただし注意点として、戦闘中の切り替えは不可
    (0)

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