Having a HoT stance and a shield stance is interesting, but I do have a reservation about how they're implementing it and hope these reservations are quelled once more information is released. It can be really unbalancing if they follow the Adlo route and have a Shield or Total HoT potency to match the Cure potency. If they make the base Cure 400 Potency and have the HoT 400 potency as well, that's an insane potency for a baseline cure. If they make it 200 cure / 200 HoT then it's going to be quite underwhelming and AST will most likely lack in the burst heal department. They'll need to find a more middle ground and I hope that's appeased by say having their baseline cure 300 Potency heal with a 100 Potency HoT and use similar style ratios to make it work out well.~Providing more info @ Game Watch - Heavensward Role Highlights ~
I reserve judgement until I see more information, but I got an inkling that AST will either be quite overpowered or underpowered right out of the gate and not anywhere in the middle. Time will eventually tell.
Can you link a source for this? I'm trying to find out where this information came from based on the current information tidbits but I can't find anything about it. I would hope they don't lock stances for combat and instead provide a heavy cooldown (As mentioned in a previous interview) associated with stance swapping to encourage thoughtful play.
I'm hoping that since the engine they were using at the EU info session was a developmental build that Stone III will get some sort of additional effect like reducing the targets damage / increase their damage taken and have Stone III cost a bit more and have similar potency to Stone II.
Maybe Stone 3 has a cd ^^
I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.
http://forum.square-enix.com/ffxiv/t...92#post2987792
Or Stone II will have a proc to activate a 3.5sec-cast Stone III. When you get a crit, Stone III will be instant...I'm hoping that since the engine they were using at the EU info session was a developmental build that Stone III will get some sort of additional effect like reducing the targets damage / increase their damage taken and have Stone III cost a bit more and have similar potency to Stone II.
Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).
Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
Maybe stone3 is aoe? The animation for it looks HUGE.
I like this idea, though feels a little too BLM like. I'd like a different proc, but can't think of any good example ATM. Back to my original point, maybe a proc that grants an additional effect on it instead.
I hope this is the case to reduce skill bloat, though I also appreciate being able to use everything in my toolkit too.Please remember that certain skills are just natural upgrades of existing skills in order to keep skill bloat down. Look at Thunder I, Thunder II, and Thunder III. All three have the same effect. The only difference is the increasing damage and increasing cast time. Thus, each one can technically replace the previous one on the skill bar in order to minimize skill bloat (yes, for the anal mix-maxers you should always hard-cast Thunder II and only use Thunder III when the proc occurs, but for 99.9% of content that kind of min-maxing isn't going to matter at all).
Stone III can replace Stone II in a similar way. It doesn't have to have it's own special effect. (though it would be cool if Stone III had a proc that made the next Aero II/III instant to build more synergy between different skills).
I don't have the quote in front of me, but I believe someone reported that Stone III was single target despite it's appearance. Would like to be proven otherwise. I believe it was someone's loose translation of the Live Letter in Europe so take it with a huge heaping of salt.
I want to comment on this again as I believe you are entirely correct. In the most recent article (posted on the last page) it mentions Celestial Stasis as a level 60 ability instead of a Limit Break. I believe that's exactly what we see in the video.If you notice, the stun effect doesn't appear until she uses the AoE spell. There's likely no animation for when it gets activated by the AoE spell, but after she used the debuff, the enemy wasn't stunned. It was only stunned after she used the AoE spell. That's why I see the AoE spell as the activation ability.
It seems the last article incorrectly stated Arcanist as one them and has since been corrected with the translation reflecting that change, so yes it is Conjurer and Thaumaturge. Kind of disappointing to be honest as I think Arcanist offers more than Thaumaturge when you consider that a job specific Swiftcast would be entirely appropriate for Astrologian.I made a thread to try to really figure out what the cross classes are -- it seems that the one translation is wrong, and it is still CNJ/THM if what people are saying is correct.
http://forum.square-enix.com/ffxiv/t...92#post2987792
Last edited by Blueyes; 05-28-2015 at 06:25 AM.
http://dengekionline.com/elem/000/001/056/1056760/Can you link a source for this? I'm trying to find out where this information came from based on the current information tidbits but I can't find anything about it. I would hope they don't lock stances for combat and instead provide a heavy cooldown (As mentioned in a previous interview) associated with stance swapping to encourage thoughtful play.
ただし注意点として、戦闘中の切り替えは不可
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