The buffs for the AST are tied to the stances:
Healer stance = 10% increased healing potency.
Barrier stance = 10% increased casting speed.
The cards themselves though cannot be used on yourself.
OH each stance has a self buff in addition to the changed spell effects?! that's cool!
Honestly Astrologian has so much potential for unique mechanics, I would love for the healing stance to be a "Healing Overtime" stance, while the defensive stance provides timed cures that act as barriers which when expire give a portion of the damage. This would allow them to have shields for raids while still have their unique flavor.
Can't switch stances in combat. Stupid.
1. Paralyze effect is different from stun in its animation; it's not persistent like the stun effect, which is what is shown. (I actually went to get paralyzed in t11 just to see)
2. The effect lasts for a good 2-3 seconds; paralyze is at the most a second from what I recall.
3. The AoE effect at the end has a small but noticeable particle effect on the mob when it is cast. You could then contest that the AoE was a AoE Stun but that doesn't seem likely, does it?
Last edited by tjw; 05-27-2015 at 01:42 PM.
More details have been released. Game Watch - Heavensward Role Highlights
I've only just read the first part, but I noticed it mentions that the cross class actions are taken from Conjurer and Arcanist which contradicts the report on Thaumaturge being one of them.
Edit: The original article was corrected and now says Conjurer and Thaumaturge. No Arcanist for Astrologian.
Last edited by Blueyes; 05-28-2015 at 06:26 AM.
Sounds like Astrologians will have quite the burst healing capability with instant Benefic II when procced and Dignity. Tank busters begone! Gods know who to trust regarding the crossclass possibilities though; while one can live without Swiftcast, it's quite a blow to one's versatility without it.
Also, boo at Squeenix. What will be the point of Stone II if Stone III will simply be stronger? Stone I at least has niche utility with applying Heavy. Stone II is nothing but pure damage. I know that we don't have the whole story, but still. :/
Last edited by Raminax; 05-27-2015 at 05:11 PM.
Perhaps Stone III has longer cast time? From the job actions video, even under Presence of Mind, it still had a cast time of roughly 2.5 seconds. PoM -roughly- takes of f0.5 seconds, so lets assume Stone III is a 3.0 base second cast time. Lets give it a higher potency; 200. At 200 potency, it'll have less potency a second than Stone II (68 vs 66.666...which is not a huge difference. But still a difference!). I'm suspecting that Stone III will have an additional effect attached; maybe something like lowered resistance to earth and wind damage?
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