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  1. #71
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xenor View Post
    That's because that's a weaver item. Hempen is made from Moko Grass which is harvested in botany. However the lower demand for hempen isn't going to matter. What will matter is when recipes that smiths and CRPs make get changed. Those parts are made up of lumber and nuggets. Eliminate the parts, you eliminate the lumber and nugget requirements, which reduces demand for ores and logs.
    And here we go.

    Give me some examples of materials that you think will be worthless, I'd like to see what mats you're concerned about.
    (1)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  2. #72
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Xenor View Post
    Also what's this removal of treatise requirements? Those training manuals I've spent hours and hours doing quests and collecting marks to purchase? What's next, give everyone all the skills for free too? It seems the difference between a good crafter and a bad crafter will soon be who has the most time to farm +3 drops off mobs or the most gil to buy them rather than having the right abilities to do your job.
    As opposed to now, where the difference between a good crafter and a bad crafter is who has time to farm marks at each leve reset, who has the most time to farm +3 drops off mobs or the most gil to buy them, who has the most time and unwatched movies on Netflix to dump into pressing the action button a million times to create parts?

    I get that you don't like the changes. But don't imply that the current timesink is anything other than that--you've already talked about the "hours and hours" you've put into it.
    (4)
    ----------------------------
    Interim solutions are for pansies.

  3. #73
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Goodbye and good riddance to such an annoying system.
    (13)

  4. #74
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by JGwinters View Post
    Removing them entirely doesn't make any sense.
    They aren't removed entirely! It goes down from 6 to 4 in the example, and I'm pretty sure it won't go from 10 to 1 on ANY recipe out there.
    Seriously, all of you voted to get extreme changes, now you cry about them because you want the game you've played for months to stay the same.
    If you are just going to complain, don't vote like that in the first place >,>
    (6)

  5. #75
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It's a good step in the right direction, while nothing in ff14 is "hard" it's often too tedious to be enjoyable.
    Primarily because of the lack of auction house to buy materials quickly (Yeah yeah market wards are great in some ways but when it comes to buying materials to craft items, it's a completely different experience vs buying gear).
    Also there is the issue of, most stuff isn't being sold in appropriate volumes so the availability of ingredients is kind of low on low pop servers.

    This system is just making it so that it's easier for people to be crafters and not take hours to build a set of armor for your friends, but rather minutes shopping and a few simple steps. No more making 5 items to make 1 item, repeated 7 times.

    I don't really have a problem with that, find 5 items to make one item, instead of 2 items to make one that becomes a part of a larger item. It's not hard, it's just a long drawn out process to make armor and results in a lot of useless items taking up inventory space.

    Think about the greater good of this and the hours of your life you won't be wasting. Use this time instead to read a book maybe?
    (3)

  6. #76
    Player
    Schubalts's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    23
    Character
    Imaghi Reeli
    World
    Excalibur
    Main Class
    Samurai Lv 71
    Quote Originally Posted by Amineri View Post
    Given just the list above, you can see that there is pretty much no need for gathering. Cloth / yarn from drops. Sheepskin from drops. Copper nuggets from drops (or just purchase from NPC). Do you see where this is heading?
    Why are you using materials that can drop from enemies to try and prove that gatherers will be eliminated? What is a more reliable source of copper, an enemy or a smith? Cloth and yarn? People with the money to buy from NPCs already do.

    Quote Originally Posted by Xenor View Post
    That's because that's a weaver item. Hempen is made from Moko Grass which is harvested in botany. However the lower demand for hempen isn't going to matter. What will matter is when recipes that smiths and CRPs make get changed. Those parts are made up of lumber and nuggets. Eliminate the parts, you eliminate the lumber and nugget requirements, which reduces demand for ores and logs.

    The hempen doublet fronts use copper buckles, don't they? New recipe still uses copper.
    Sheep leather parts are used in the old recipe. New recipe still uses sheep leather.

    The only difference is the number of steps. The 3 materials (hempen *, sheep leather, copper) are the same. Why would smiths and carpenters suddenly not be needed?
    (9)
    Last edited by Schubalts; 08-18-2011 at 09:56 PM.

  7. #77
    Player
    Tinydog's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Tiny Dog
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    well deserved changes to crafting. lets get that AH going!!
    (2)

  8. #78
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    You should have put the proper [DEV] tag on this thread.
    (1)

  9. #79
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by trinta View Post
    As opposed to now, where the difference between a good crafter and a bad crafter is who has time to farm marks at each leve reset, who has the most time to farm +3 drops off mobs or the most gil to buy them, who has the most time and unwatched movies on Netflix to dump into pressing the action button a million times to create parts?

    I get that you don't like the changes. But don't imply that the current timesink is anything other than that--you've already talked about the "hours and hours" you've put into it.
    The whole game is a timesink. Take away the timesinks you take away the game. That applies to every game. Just because you spend time playing a game doesn't mean it's bad. Improving your character should always require time, otherwise what's the point of adding new content? Too many kids gotten used to opening their new game, inputting the god mode cheat and playing through it over the years.

    Quote Originally Posted by DoubleEcho View Post
    And here we go.

    Give me some examples of materials that you think will be worthless, I'd like to see what mats you're concerned about.
    Iron for starters? Silver, copper, tin, zinc, cedar, oak, pine, mahogany, maple, willow, walnut, yew, chestnut, need I go on? Just have a look in the masons and woodworker wards for any I missed.
    (5)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #80
    Player
    Cape-Freak's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    Character
    Syrrathti Trelarrl
    World
    Balmung
    Main Class
    Pugilist Lv 100
    I have mixed opinions on the complete removal of parts. On the one hand, I like that there is some complexity in making finished items, but on the other hand I do think that some items are too complex and some parts are hard, if not nearly impossible, to find for sale if you're unable to make it yourself.

    Consider the hempen doublet example: it requires a front, back, sleeves, shoulder guards and strap (among other things). Perhaps, instead of getting rid of all parts outright, you could replace the front/back with a doublet body and get rid of either the shoulder guards or the strap, thus reducing the parts requirements without removing them outright.

    Other changes seem good overall, though I hope they find an alternate use for the treatises before 1.19 - maybe a bonus to progress, quality and/or success rate or something to that effect.
    (5)
    - Syrrathti Trelarrl of Besaid

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