And here we go.That's because that's a weaver item. Hempen is made from Moko Grass which is harvested in botany. However the lower demand for hempen isn't going to matter. What will matter is when recipes that smiths and CRPs make get changed. Those parts are made up of lumber and nuggets. Eliminate the parts, you eliminate the lumber and nugget requirements, which reduces demand for ores and logs.
Give me some examples of materials that you think will be worthless, I'd like to see what mats you're concerned about.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."
As opposed to now, where the difference between a good crafter and a bad crafter is who has time to farm marks at each leve reset, who has the most time to farm +3 drops off mobs or the most gil to buy them, who has the most time and unwatched movies on Netflix to dump into pressing the action button a million times to create parts?Also what's this removal of treatise requirements? Those training manuals I've spent hours and hours doing quests and collecting marks to purchase? What's next, give everyone all the skills for free too? It seems the difference between a good crafter and a bad crafter will soon be who has the most time to farm +3 drops off mobs or the most gil to buy them rather than having the right abilities to do your job.
I get that you don't like the changes. But don't imply that the current timesink is anything other than that--you've already talked about the "hours and hours" you've put into it.
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Interim solutions are for pansies.
Goodbye and good riddance to such an annoying system.
They aren't removed entirely! It goes down from 6 to 4 in the example, and I'm pretty sure it won't go from 10 to 1 on ANY recipe out there.
Seriously, all of you voted to get extreme changes, now you cry about them because you want the game you've played for months to stay the same.
If you are just going to complain, don't vote like that in the first place >,>
It's a good step in the right direction, while nothing in ff14 is "hard" it's often too tedious to be enjoyable.
Primarily because of the lack of auction house to buy materials quickly (Yeah yeah market wards are great in some ways but when it comes to buying materials to craft items, it's a completely different experience vs buying gear).
Also there is the issue of, most stuff isn't being sold in appropriate volumes so the availability of ingredients is kind of low on low pop servers.
This system is just making it so that it's easier for people to be crafters and not take hours to build a set of armor for your friends, but rather minutes shopping and a few simple steps. No more making 5 items to make 1 item, repeated 7 times.
I don't really have a problem with that, find 5 items to make one item, instead of 2 items to make one that becomes a part of a larger item. It's not hard, it's just a long drawn out process to make armor and results in a lot of useless items taking up inventory space.
Think about the greater good of this and the hours of your life you won't be wasting. Use this time instead to read a book maybe?
Why are you using materials that can drop from enemies to try and prove that gatherers will be eliminated? What is a more reliable source of copper, an enemy or a smith? Cloth and yarn? People with the money to buy from NPCs already do.
That's because that's a weaver item. Hempen is made from Moko Grass which is harvested in botany. However the lower demand for hempen isn't going to matter. What will matter is when recipes that smiths and CRPs make get changed. Those parts are made up of lumber and nuggets. Eliminate the parts, you eliminate the lumber and nugget requirements, which reduces demand for ores and logs.
The hempen doublet fronts use copper buckles, don't they? New recipe still uses copper.
Sheep leather parts are used in the old recipe. New recipe still uses sheep leather.
The only difference is the number of steps. The 3 materials (hempen *, sheep leather, copper) are the same. Why would smiths and carpenters suddenly not be needed?
Last edited by Schubalts; 08-18-2011 at 09:56 PM.
well deserved changes to crafting. lets get that AH going!!
You should have put the proper [DEV] tag on this thread.
The whole game is a timesink. Take away the timesinks you take away the game. That applies to every game. Just because you spend time playing a game doesn't mean it's bad. Improving your character should always require time, otherwise what's the point of adding new content? Too many kids gotten used to opening their new game, inputting the god mode cheat and playing through it over the years.As opposed to now, where the difference between a good crafter and a bad crafter is who has time to farm marks at each leve reset, who has the most time to farm +3 drops off mobs or the most gil to buy them, who has the most time and unwatched movies on Netflix to dump into pressing the action button a million times to create parts?
I get that you don't like the changes. But don't imply that the current timesink is anything other than that--you've already talked about the "hours and hours" you've put into it.
Iron for starters? Silver, copper, tin, zinc, cedar, oak, pine, mahogany, maple, willow, walnut, yew, chestnut, need I go on? Just have a look in the masons and woodworker wards for any I missed.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
I have mixed opinions on the complete removal of parts. On the one hand, I like that there is some complexity in making finished items, but on the other hand I do think that some items are too complex and some parts are hard, if not nearly impossible, to find for sale if you're unable to make it yourself.
Consider the hempen doublet example: it requires a front, back, sleeves, shoulder guards and strap (among other things). Perhaps, instead of getting rid of all parts outright, you could replace the front/back with a doublet body and get rid of either the shoulder guards or the strap, thus reducing the parts requirements without removing them outright.
Other changes seem good overall, though I hope they find an alternate use for the treatises before 1.19 - maybe a bonus to progress, quality and/or success rate or something to that effect.
- Syrrathti Trelarrl of Besaid
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