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  1. #1
    Player
    Lujan's Avatar
    Join Date
    Jul 2011
    Posts
    106
    Character
    Lujan Nagi
    World
    Ragnarok
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by rekijitsu View Post
    I don't think it's "Dumbing it down", I just think they're removing a lot of the bloat.

    As it was, we just had way too many items to lug around. It was more of a pain than "realism" was worth. Even with a retainer, 200 slots just wasn't enough with the diversity of the items. As the game grows, we were looking at a chaotic situation where there would simply be too much bloat as time went on. Simplifying != dumbing down.

    I think the choice of wording is honestly trying to instigate a "QQ CATERING TO CASUALS" vibe. IMO, crafting was plenty difficult as it was when you compared it to how quickly you can burn through DoW and DoMs. It's balance and simplicity honestly.

    I think a lot of people are honestly just bumhurt that they did DoHs while it was "hard". I honestly don't think it's getting any easier (in fact, some may argue without parts it will be harder to level unless they buff SP), it's just getting way less *annoying*.
    before i start with this post above +1 crafter who are 50 stop qq i have many i made my cash and im happy with these changes are cool as hell and ur right there are a lot of crafts that will be a pain to rank up due to no part's remember people this =finished items or metrial's hahah good luck.

    Ok sorry i have not read all this post so much few quick question if you all dont mind please.

    1 ok so will they be converting current +2 and 3 items in to HQ ? or will they stay the same.

    2 wow attachment's = win gonna be pro if u get lucky and have crab bow +2 or 3 with all 5 + att but am i correct in saying the first 1 = 100% no matter the one's after have a chance to fail and if u fail you will lose ur item ?

    im all for loseing the item also think that's how it should be not given countless chances to get an item 5 sockets with ez mode.

    3 has there been any word on how we have to get items to 100% before we can desynth EG have to wear it and kill , just wear it around town ?


    i'm sorry for my txt talk and so forth but that's just me please forgive me :P

    Sorry 1 more thing i think the hole all hq item's = hq and nq = nq is cool to totly unfair to peoplet hat i can get hq three of nq mats yet they can put all hq mats and not get a hq glad this is happeneing it will help people who are starting the game level there battle class with a craft and make ther own gear and sell it, unlike now where us high end boys buy nq mats and with some skill and right skills from many crafts get +2 and 3 from nothing.
    (0)
    Last edited by Lujan; 08-30-2011 at 07:52 AM. Reason: one more thing
    <center><a href="http://ff14sp.com/ffxiv-signature-generator/"><img src=http://ff14sp.com/tools/lodestone_data/imgs/Lujan Nagi Karnak 4 vanquish.png></a></center>

  2. #2
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Removing parts is not good. All that needed to be done was to lower their ranks to below that of the items they're used to make.

    Also, as an alchemist I sure hope these new dyes are made ONE per synthesis. It's already hard enough to get a return on the stuff when multiples are required in a single item. With just one needed for the whole final thing, dye is going to be completely worthless if we still make 12 at a time.

    Edit: Additionally, removing the need for crafting facilities and treatises is way overboard. Facilities centralize crafters and make them feel a part of their guild, and it's not even remotely difficult to pay for. Treatises are the opposite - people spent time earning marks and choosing which ones to spend them on and now they're going to do nothing? They're both going to be removed and they haven't even decided what they're going to do with them yet?
    (20)
    Last edited by Tsukino; 08-18-2011 at 08:16 PM.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    People will get over this soon just like what happened to aggro icon, enmity bar, 5min dungeon re-entry lol.

    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    (17)

  4. #4
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chardrizard View Post
    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    It's not the complexity of the crafting system that has caused this, it's the frankly ridiculous level requirements of some of the parts needed to create much lower level gear. In my opinion, that's what should have been addressed, not reducing the system's inherent depth.
    (10)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Mjollnir View Post
    It's not the complexity of the crafting system that has caused this, it's the frankly ridiculous level requirements of some of the parts needed to create much lower level gear. In my opinion, that's what should have been addressed, not reducing the system's inherent depth.
    That is PART of the issue if you are low ranked crafters, what say to the higher ranked crafters? it is definitely not the level requirements and all this low ranked crafters will eventually be higher ranked crafters and stop supplying for the low ranked, when the times comes and this game doesn't receive so many players injection anymore, it will come back to the start where low ranked gears will be hard to come by for the newcomers because after all, why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    (4)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Chardrizard View Post
    why make something that is only 5k profit when u can make easy 1m profit for the same amount of work?
    Maybe because a person actually enjoys the crafting game in-and-of-itself? I would very happily create gear (and have) for people, making only 5k profit. The problem is that (a) I have only 20 bazaar slots on my retainers (b) very limited inventory space (c) low rank gear doesn't sell very well.

    The problem YOU are bringing up could be solved more easily by fixing the "item seek" feature. If I could go look up buy orders for gear, I'd happily make things for people. That said, people who want to buy an item for 10k, while simultaneously trying to sell their moko grass for 5k a piece, may need to get a better grasp of economics.
    (9)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Chardrizard View Post
    What i find funny is, how so many people here are so against this changes but i still find most lower ranked equips to be short on stock or none at all because mostly on how cumbersome it is to make them and probably not worth the effort just for the small profit, here is a good idea for everyone that loves our complex crafting system.. don't just talk the talk, walk the walk.

    Start crafting and flows our markets with low ranked gears because everytime a new player comes in they always complains about how hard is it to find a piece of gear at their rank or how overpriced it is. Realize, how this is not helping with the game after all in the long term?
    Certainly, the existing system has problems. No one is disputing that. And the recipe system certainly needed some revisions.

    However, a large part of why it is difficult to find lower rank gear has little to do with the recipe system, and everything to do with the other systems. The very small number of bazaar slots creates a huge opportunity cost for people that wish to sell low rank items. Further, the speed of ranking up at low ranks leads to very low demand for low rank items, simply because many people do not stay at low ranks for long. Even further, the tight inventory system (considering multiple classes worth of gear, gathered materials, and event gear "clutter") leads to further lower demand for lower rank gear.

    Finally, the lack of buy orders (i.e. broken "seek item" feature) hampers everything. I would gladly, happily create items to fulfill buy orders. Even low rank items. I actually enjoy making items, just for the sake of making items, and knowing that someone will use them.

    In the end, these changes won't make a bunch of low-rank items appear on the markets. The same forces that keep them from being sold will still exist.

    These changes will, I believe, instead drive away those people that enjoy crafting for itself. You will be left with only the people that (a) primarily fight, and have no interest in making items for other people (b) those that wish to make a lot of gil crafting. And what will the result of that be?
    (17)

  8. #8
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    Certainly, the existing system has problems. No one is disputing that. And the recipe system certainly needed some revisions.

    However, a large part of why it is difficult to find lower rank gear has little to do with the recipe system, and everything to do with the other systems. The very small number of bazaar slots creates a huge opportunity cost for people that wish to sell low rank items. Further, the speed of ranking up at low ranks leads to very low demand for low rank items, simply because many people do not stay at low ranks for long. Even further, the tight inventory system (considering multiple classes worth of gear, gathered materials, and event gear "clutter") leads to further lower demand for lower rank gear.

    Finally, the lack of buy orders (i.e. broken "seek item" feature) hampers everything. I would gladly, happily create items to fulfill buy orders. Even low rank items. I actually enjoy making items, just for the sake of making items, and knowing that someone will use them.

    In the end, these changes won't make a bunch of low-rank items appear on the markets. The same forces that keep them from being sold will still exist.

    These changes will, I believe, instead drive away those people that enjoy crafting for itself. You will be left with only the people that (a) primarily fight, and have no interest in making items for other people (b) those that wish to make a lot of gil crafting. And what will the result of that be?
    Not that these are bad points, but the main problem is that you can equip a rank 48 body/crafting piece as a rank 1 craft, why buy low rank gear when I can use my 40+ robe and doublet?
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    I personally think they should make mundane weapons simpler to create, but make it possible to upgrade them slightly with crafted materials. It would also be a nice way to further customize your character (especially if they plan on expanding the current stats).
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Yes, because not being able to build a set of armour as an Armourer because I can't make or buy the Leatherworker part makes for a rather deep and complex system.

    No, it makes for a fantastic pain in the ass.
    (12)

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