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  1. #51
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sigtyr View Post
    The removal of parts is a good thing.

    Besides, it's not like anyone ever sold the bloody things anyway. Now it means less arsing around to make armour and weapons.
    Trust me you're going to find at least 1 person here complaining about how all they ever did was make hundreds of parts to sell in the wards and this will ruin them forever and how will anyone ever make money in the game now??!!. It happened when they changed repair materials and everyone went into hysterics about their stockpile of uber important repair mats being worthless.
    (8)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  2. #52
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Because, like, we will all die. Because we can't sell our velveteen ligh-blue cotton sleeves anymore.

    Hint: You couldn't sell them before either. Because the demand for specialized single-use items was too low.
    (7)
    Last edited by Rinsui; 08-18-2011 at 09:26 PM.

  3. #53
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wynn View Post
    I think this reflects my opinion as well. I'm so angry about this that I really don't have the ability to formulate a proper response. I may actually quit over this. Need to take some time to let this sink in.
    The only way around it I can see is have the finished items require lumber and nuggets that the parts would have taken but I can't see this happening as SE is trying to reduce mats. Iron ore is already below 1k a piece on my server due to the huge over-supply problem, it's going to be NPC junk when no one is making parts. I've been holding mine hoping price would go up with demand from materia system, but SE just killed any demand for iron.

    Also what's this removal of treatise requirements? Those training manuals I've spent hours and hours doing quests and collecting marks to purchase? What's next, give everyone all the skills for free too? It seems the difference between a good crafter and a bad crafter will soon be who has the most time to farm +3 drops off mobs or the most gil to buy them rather than having the right abilities to do your job.
    (11)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #54
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    i like the changes and hope they implement auto craft for bulk items
    (3)

  5. #55
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DoubleEcho View Post
    Trust me you're going to find at least 1 person here complaining about how all they ever did was make hundreds of parts to sell in the wards and this will ruin them forever and how will anyone ever make money in the game now??!!. It happened when they changed repair materials and everyone went into hysterics about their stockpile of uber important repair mats being worthless.
    And what does a part consist of? Where do the part makers get this? DoL players are the ones affected here, not the crafters. As a crafter I couldn't care less about parts, I'm bitching as a gatherer.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #56
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    And what does a part consist of? Where do the part makers get this? DoL players are the ones affected here, not the crafters. As a crafter I couldn't care less about parts, I'm bitching as a gatherer.
    Because you know exactly how drop rates for gatheres will change?
    (2)

  7. #57
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Seif View Post
    Is it just me or does anyone feel like the real problem with crafting isn't any of the above but the fact that pressing the action button 30 000 times just isn't that fun?

    I know that fishing in XI was the slowest to lvl but when the Fish did bite I felt like I was playing a game.
    A thousand times this.
    (9)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Rinsui View Post
    As I already said: the current changes will piss off many of the old players who were fine with crafting endless hours watching netflix.

    Potential newcomers, however, were severely discouraged by this overly complicated system.
    Even if a few old players leave, it doesn't matter.
    Besides, we all know they won't leave anyway. No matter what they claim.


    Only ten-fold? I thought it was thousand-fold. Or million-fold. And tomorrow, the world will end.
    Yes. I personally don't like these changes. However, I fully admit that my personal opinion as to whether I like it or not does not matter. The dev team makes the final call, and their decision is based solely on the following consideration : what will make the game successful by attracting and retaining paying customers.

    If SE makes changes to the game that drive me away, and attract and retain ten people in my place, then it was the correct decision.

    You make an assertion that depth and complexity (i.e. "overly complicated system") is what will drive keep new players away or fail to retain them. I disagree. I believe that depth and complexity to a system make it engaging and compelling. A shallow, insipid system may initially attract people, but will fail to retain them.

    Is the current recipe system perfect as is? Of course not. No one disagrees that changes are needed (well, nearly no one). However, the scale of the changes is being questioned.

    Regarding "crafting endless hours watching netflix", I 1000% agree with you that this has to go. I personally hate (again, does not matter to SE) the way the crafting ranking system works in this FFXIV. What does matter: do the recipe changes have any effect on the grind of ranking up crafting? Making the same thing over and over again is still going to be the primary method of ranking up a crafting class.
    (12)

  9. #59
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Amineri View Post
    Regarding "crafting endless hours watching netflix", I 1000% agree with you that this has to go. I personally hate (again, does not matter to SE) the way the crafting ranking system works in this FFXIV. What does matter: do the recipe changes have any effect on the grind of ranking up crafting? Making the same thing over and over again is still going to be the primary method of ranking up a crafting class.
    This is a problem too. Simplifying recipes does nothing to make the crafting minigame less dull and time consuming. It's 100% the same awful tedium it was before.

    Instead of removing parts, why didn't they make the process for crafting parts different so it didn't take just as much work (and a higher rank) to make them as finished products? Why didn't they focus on fixing the mini-game so that your choices are more meaningful and "rapid synthesis" isn't just there to make you fail things? Or how about making crafting stats more helpful and interesting like they're doing with those for fighters and sorcerers?

    The problems with crafting lie in the process, not the recipes.
    (10)

  10. #60
    Player
    Heat's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Heat Daour
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Amineri View Post
    Regarding "crafting endless hours watching netflix", I 1000% agree with you that this has to go. I personally hate (again, does not matter to SE) the way the crafting ranking system works in this FFXIV. What does matter: do the recipe changes have any effect on the grind of ranking up crafting? Making the same thing over and over again is still going to be the primary method of ranking up a crafting class.
    Agree 100% with this, the only thing that kept me from leveling up crafting is that i don't like siting in front of my PC for several hours doing nothing but clicking on the same button over and over again.
    (6)

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