Quote Originally Posted by Rinsui View Post
As I already said: the current changes will piss off many of the old players who were fine with crafting endless hours watching netflix.

Potential newcomers, however, were severely discouraged by this overly complicated system.
Even if a few old players leave, it doesn't matter.
Besides, we all know they won't leave anyway. No matter what they claim.


Only ten-fold? I thought it was thousand-fold. Or million-fold. And tomorrow, the world will end.
Yes. I personally don't like these changes. However, I fully admit that my personal opinion as to whether I like it or not does not matter. The dev team makes the final call, and their decision is based solely on the following consideration : what will make the game successful by attracting and retaining paying customers.

If SE makes changes to the game that drive me away, and attract and retain ten people in my place, then it was the correct decision.

You make an assertion that depth and complexity (i.e. "overly complicated system") is what will drive keep new players away or fail to retain them. I disagree. I believe that depth and complexity to a system make it engaging and compelling. A shallow, insipid system may initially attract people, but will fail to retain them.

Is the current recipe system perfect as is? Of course not. No one disagrees that changes are needed (well, nearly no one). However, the scale of the changes is being questioned.

Regarding "crafting endless hours watching netflix", I 1000% agree with you that this has to go. I personally hate (again, does not matter to SE) the way the crafting ranking system works in this FFXIV. What does matter: do the recipe changes have any effect on the grind of ranking up crafting? Making the same thing over and over again is still going to be the primary method of ranking up a crafting class.