Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 102
  1. #51
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    While I don't argue that if you just lose AAs it'd make the bonus relatively small by today's rotation's standard, you should consider the weapon skill vs AA ratio is gonna be higher for weapon skills at level 60, IE if say 25% of BRD DPS is AAs vs the rest of their rotation, it might be 15% at level 60. Gonna have Sidewinder, and that new jumping attack, and who knows what else for their last skill, while auto-attacking will be unchanged.

    Probably only gonna be a 5-10% increase or something in that vicinity after calculating AAs, but even that's pretty strong. Also, it will make BRD AoE absolutely ridiculous, I'd fear a fully buffed BRD AoE spamming would be almost unmatched by any other DoW and even come close to DoM.
    (0)
    Last edited by Sleigh; 05-27-2015 at 09:16 AM.

  2. #52
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by pandabearcat View Post
    You know whats funny though, iirc my damage breakdown had autoattacks be 20%+ for damage contribution for bards...

    So...

    Minuet does...nothing?
    Eh, I wouldn't say it does nothing. Figure that the 20%+ figure you have includes Barrage. WM will either have something to account for Barrage, or you'll probably be dropping WM for Barrage anyway, which means you either won't lose the full 20% of AA damage or WM will wind up accounting for more than the stated 25%.
    (0)

  3. #53
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Also that +25% potency would be multiplied by the traited +20% damage.
    (0)
    Last edited by Tilgung; 05-27-2015 at 09:15 AM.

  4. #54
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Somewhat true, but remember every sidewinder is a missed heavy shot, etc, so for example even if your relative skill dps increases by 10%, and AA not changed at all (it should be buffed, esp if skill speed affects it now too), you would end up actually only losing 1.5% contribution of AA, putting it at 18.5% of your dps.

    Combine that with minuet will give you .815*1.25 = 1.01875 dps...a whopping 1.875% dps increase at the cost of all your mobility.

    To put it another way, if you even have to interrupt ONE attack cast, it will take you nearly a full minute of nonstop casted dps to get back that lost dps.

    Its going to take them a lot of balancing burst dps vs dot snapshotting vs autoattacks to make minuet both a worthwhile risk and not a huge scary burst type of ability.
    (0)

  5. #55
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Few more things.

    Emperyal Arrow - Weaponskill enabled by Wanderer’s Minuet.
    Iron Jaw - Weaponskill enabled by Wanderer’s Minuet, refreshes your DoT timers on target.
    (0)

  6. #56
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Yup. The moment the PCgamerN dude said it's a 25% damage increase, I instantly laughed. There's no way that's enough to warrant a complete loss in Auto-Attack damage and mobility, ESPECIALLY if the casts are 3s long for each charge. There's got to be more then that.

    EDIT:

    Quote Originally Posted by Tilgung View Post
    Few more things.

    Emperyal Arrow - Weaponskill enabled by Wanderer’s Minuet.
    Iron Jaw - Weaponskill enabled by Wanderer’s Minuet, refreshes your DoT timers on target.

    Okay, now that makes a bit of sense. So we just become Heavy Shot turrets then?
    (0)

  7. #57
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tilgung View Post
    Few more things.

    Emperyal Arrow - Weaponskill enabled by Wanderer’s Minuet.
    Iron Jaw - Weaponskill enabled by Wanderer’s Minuet, refreshes your DoT timers on target.
    Source for those? Not doubting, but I never heard anything about this yet.
    (0)

  8. #58
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Depends on Emperyal Arrow and whether losing potential auto-crits on Straight Shot are worth it, I'd assume.

    Probably will depend on the fight as well. Some current fights are less BLM friendly than others, I doubt we'll see much of a departure from stuff like that.
    (0)

  9. #59
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Viridiana View Post
    Source for those? Not doubting, but I never heard anything about this yet.
    http://dengekionline.com/elem/000/001/056/1056760/

    Not covered all of it yet, but it's there.
    (0)

  10. #60
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Dervy linked this in the Rotation Reborn Thread. I was looking through the Google Docs.

    Missed this gem:
    DoT Damage is increased based on Skill/Spell Speed

    I saw somewhere else pet damage was included as well? Not sourced though.
    (0)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast