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  1. #1
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ladon View Post
    snip
    final fantasy 14 A realm reborn.

    you can claim it's a finished product all you want and that's why it succeeded.

    but it is successful because it caters to the casual crowd unlike 1.0 did.

    every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.

    plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)

    the game flopped because it catered to the niche group that like open world difficulty.


    Quote Originally Posted by Nektulos-Tuor View Post
    Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.
    no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.

    hmmm i wonder why?

    Quote Originally Posted by Potchi View Post
    I think you are confusing 1.0 with ffxi....
    not at all yes 11 is brought up too but so is 1.0

    Quote Originally Posted by Ladon View Post
    You are doing nothing but forming circular logic here.

    Could you provide me one good example of the difficult open world that drove players away from 1.0?
    not at all, i did. open world was out right harder. you can say it wasn't it's your opinion.

    Quote Originally Posted by Magis View Post
    Uhh, cause a buggy game, that had terrible optimization problems, released in an unfinished state (and rushed in some places) was definitely not the issue.
    yes because issue that happen when playing the game affect player who won't even try it.

    Quote Originally Posted by TitaniaZero View Post
    I honestly do not see how these 'difficult' things in FFXIV is going to be an issue at all. There is rarely a difficult thing in the game as is.
    it won't be because it won't be hard.
    (3)
    Last edited by Musashidon; 05-23-2015 at 12:26 PM.

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Musashidon View Post
    final fantasy 14 A realm reborn.

    you can claim it's a finished product all you want and that's why it succeeded.

    but it is successful because it caters to the casual crowd unlike 1.0 did.

    every thread about hard or easy content has someone saying 1.0 actually made you play as a team 1.0 had difficult monsters being from your lvl or out right higher lvl.

    plenty of people on this forums alone have said they wouldn't play 1.0 due to it. (plenty have said they liked it about it but this is about the large quantity of players who wouldn't touch the game.)

    the game flopped because it catered to the niche group that like open world difficulty.




    no excuses. look at wildstar. it went back to the hardcore raiding system. 40 players raids. flops.

    hmmm i wonder why?



    not at all yes 11 is brought up too but so is 1.0

    You are doing nothing but forming circular logic here.

    Could you provide me one good example of the difficult open world that drove players away from 1.0?
    (11)
    Last edited by Ladon; 05-23-2015 at 12:00 PM.