


No, not really. 1.0's problems didn't have anything to do with a 'hard' open world... it had to do with an 'empty' open world, very broken game systems, and quite a bit of other more serious things.
I just hope I don't have to fear going anywhere just because mobs will kill me in a few hits. If it comes to that, I will take an easy world over a difficult world any day.
Difficult sounds great on paper, but if it isn't implemented correctly, it will be more of a big inconvenience and a big headache that will get old fast than it will be a coolness factor for me, and many other people I would think.
I don't think pushing people to group up for every little thing they need is a good idea.


Contested Content is MUCH more dynamic then static and boring fates and current open world content. 1.0 flopped because it was honestly a $ht game. It had barely any UI, the combat wasn't fun and it was not well optimized. Bring your excuses about the content elsewhere.
7 seconds to cast a SINGLE SPELL!? I saw the video and said: NOPE. Crap game.
Wildstar? You mean that WoW clone that did worse then WoW then most games? It also had crappy graphics that nobody liked? Of course it failed.
Last edited by Nektulos-Tuor; 05-23-2015 at 11:55 AM.

Musashidon... I think you are confusing 1.0 with ffxi....


Well and what if you only need a party of 2... o 3 players and not a full party to get through there? Like your friend or that bored FC/LS mate? Hm? It's that too much asking? Because I'm sure they won't ask you to have a full 8 man bis experienced (watch a video type players) party there. We don't know how that difficulty will be tuned, also I think they had that idea of "content degradation" in mind when they design it. With this I mean they KNOW the content will not get done by the same amount of players as time goes on.
Also, we had some open world content and even if it was not difficult, people (like myself) did a lot of friends with the hunting or atma grind. Since, as previously stated, that content will be for level 50+ players, they had to go through some group content together, it's not biggie. The expansion was advertised since months ago that it was going to be more difficult that the 2.0 as a whole. 2.0 is the introduction to MMOs (Which I do agree they failed with the lack of social content), 3.0 is the big deal so far. Expecting to fix what they did wrong in the 2.0.
EDIT: I wish this game had an optional voice chat.People are way nicer when you get to talk to them. Either that or they are too coward to yell at you.
Last edited by Cyrus-Wallace; 05-23-2015 at 11:58 AM.

So now we will have XP groups camping beastman camps?


1.0 issues was not its over world difficulty. 1.0 issues lay in leveling among its visuals and mechanics. I could solo (as a gladiator) most of the things up to lvl 42. Its issues lay in the bland open world. The lack of things to really do. XP parties... is not a thing to do. It initially came with a you have to log out system. You could only do so many leve's on any given day, XP was so low.... The crafting system was ... terrible. Gathering was .. challenging. The graphics were powerful and yet it was bland and full of tunnels and boxed in areas. The dungeon timers were very short. Most computers cried at it. And that was well before Yoshi and his team took over.
What I did like of 1.0 was exploring it. I ran everywhere when I got a chocobo. EVERYWHERE! On a different chara me and family circumvented the whole so many leve thing by chaining a full party's worth of leves.
I honestly do not see how these 'difficult' things in FFXIV is going to be an issue at all. There is rarely a difficult thing in the game as is.


Sometimes I hear players say "This is the content I want", and I think of a half dozen games I've tried that HAD that content, and it was abandoned and empty. Group quests that no one ever runs. World bosses that sit around bellowing to all the players who don't need the meager rewards. Enemies that give one-time achievements, and are then forgotten. I've been finishing the last few veteran zones in ESO, and no one ever bites when I want to tackle a group event.
Even FFXIV has it's examples already. I've seen Gorgiemra die in North Thanalan less than 5 times, and it's fate clock is normally ticking down completely ignored. Lazy Laurence in East Shroud gets pretty much the same treatment. We all have killed Svara more times than we can count, but how many times have you seen Steropes getting the cold shoulder?
You really want tough content? Odds are you will be filling your nights running raids, killing primals, sacking dungeons. That precious dangerous world you want is going to need to learn Triple Triad to kill the time. Maybe Godbert can help them.
When I hit an enemy i would like it if they actually "hit back." But Unfortunately most of the community don't actually want monsters to hit them back. So instead we get to fly completely over them because that is somehow fun..... lol!!!!
EDIT: Ultimately I'm just glad that Yoshi is actually getting told that there are people playing the game that would like a bit more difficulty.
Last edited by Whocareswhatmynameis; 05-23-2015 at 01:10 PM.


You are old fashioned. But with that status comes experience and knowledge. Look at the responses, "forcing people to be social will make them quit." Yeah right.. take a look over at Everquest, as they just opened up a sub only progression server 3 days ago bringing back the 1999 heyday... now try to get on that server.. oh its full, even now.. at 3am EDT so you will have to wait to get in.
These 'newer' MMO players got their start in the tail end of WoW. They don't know any better. Heck even WoW had harsh over world content at the beginning. People didn't quit, the game thrived. The only reason such content was removed was because the game became top heavy. But I don't see why FFXIV couldn't do something similar. Match the difficulty to the population. Make dungeon like mobs in the overworld until the next expansion.
Players won't quit. They'll adapt.
Everyone complains about players who go into the DF and don't know their class, their role, or do derpy stuff. They do this because they don't have any sense of playing with others. To them the rest of the party is just.. NPCs. No talking, no communicating. Just run in, grab the loot and go.
Force them to communicate to get the basic leveling process done and they'll do it. They won't quit. Why won't they quit? Because people like me will call them out on it, and they HATE that. Millenials are motivated more by peer pressure than anything else. They can't stand being inferior to a 'peer'. They have to succeed.
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People are way nicer when you get to talk to them. Either that or they are too coward to yell at you.


