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  1. #41
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    Quote Originally Posted by Kiara1 View Post
    But like I've said before, the average player in this game is really bad and just pressing 1-2-3 is a challenge to them so most players are probably gonna quit if they make it too hard.
    Love these arguments: "Oh, if people don't want hard mobs in the overworld it's because they suck!".

    You act like you engaged in battle with every monster you found because you're so "hardcore", when in reality you just did what everyone else did, MGS past everything you could to avoid the annoyance.
    (2)

  2. #42
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    Lemuria's Avatar
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    Lemuria Glitterhands
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    Ragnarok
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    Conjurer Lv 100
    Quote Originally Posted by Gilthas View Post
    I do a hell of a lot more things in the open world of FFXIV than I ever did in FFXI, because FFXI's open-world wasn't challenging, it was one major annoyance that most of the playerbase only subjected themselves to because they needed to go through it to reach a HNM or other endgame content. No one was going "I got agro, this is so exciting!", "Woot, lets go kill it guys", they were going "****, I just caught agro", "Geez, don't you know how to sneak past them?".
    At this point it's hard to take your reply seriously, but I'll address it all the same.

    Most of the story quests involved going through difficult terrain. Whether that's climbing a mountain, sneaking past near-invisible chigoes or playing cat and mouse with named monsters who can see through your sneak attempts. That was FFXI's overworld. Many of the monsters were incredibly difficult to solo unless you were one of a handful of classes. Yet here you are saying that XI's overworld wasn't challenging. And ARR's apparently is? We only have two things going for us in the overworld today. Fates, which get dull after the first two. And Hunts which basically involve running around the map on choco-back hoping to find the next one, followed by 4 minutes of mad carnage.

    Do you see why it's so difficult to take your post seriously?

    Quote Originally Posted by Gilthas View Post
    Most of the people that quit FFXI, quit it because of the "waiting game" where you spent most of your time waiting for people than actually playing the game.
    Very true. Certain jobs were sought after more than others, so people were constantly LFG. Oddly enough, this sounds highly familiar to how the queue times in ARR are insanely huge if you happen to be anything besides a tank or a healer. Waiting times exist for both games, and are just as prolific. If you queue on a Black Mage in ARR you can be expected to wait up to 30 minutes, sometimes even longer.

    I've waited 50 minutes for a single dungeon run on Black Mage. It's gotten to the point now where I simply don't bother and queue on other jobs where possible. So, yes. Wait times are a killer. But it's not exclusive to XI and never will be.
    (12)

  3. #43
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    Quote Originally Posted by Gilthas View Post
    Love these arguments: "Oh, if people don't want hard mobs in the overworld it's because they suck!".

    You act like you engaged in battle with every monster you found because you're so "hardcore", when in reality you just did what everyone else did, MGS past everything you could to avoid the annoyance.
    I'm just assuming.

    And no of course I've just run past mobs I don't want to fight. However what I'm asking for is mobs that actually hit you back.
    When I did my atma books for summoner I would pull mobs using ruin and then let titan kill it while I did other things. Do you not see a problem with that when I can let my pet do all the work for me and he's not even close to dying?
    (6)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  4. #44
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    Quote Originally Posted by Lemuria View Post
    Do you see why it's so difficult to take your post seriously?
    What I meant was that the defining characteristic of FFXI's overworld wasn't that it was challenging, it was that it was annoying. Unlike the romantic view you have in your head, the reality was that we spent most of our time MGSing through everything we could than actually fighting stuff.

    Quote Originally Posted by Lemuria View Post
    Very true. Certain jobs were sought after more than others, so people were constantly LFG. Oddly enough, this sounds highly familiar to how the queue times in ARR are insanely huge if you happen to be anything besides a tank or a healer. Waiting times exist for both games, and are just as prolific. If you queue on a Black Mage in ARR you can be expected to wait up to 30 minutes, sometimes even longer.

    I've waited 50 minutes for a single dungeon run on Black Mage. It's gotten to the point now where I simply don't bother and queue on other jobs where possible. So, yes. Wait times are a killer. But it's not exclusive to XI and never will be.
    The big difference is that FFXIV has far more solo content to do than FFXI. I can do other stuff while waiting on DF to pop to do a dungeon, and a big part of the reason for that is that FFXIV's overworld isn't full of monsters that can either easily kill me or take too long to solo. If you had your way we'd all be in Jeuno/Whitegate waiting for linkshell events to start.

    Quote Originally Posted by Kiara1 View Post
    I'm just assuming.

    And no of course I've just run past mobs I don't want to fight. However what I'm asking for is mobs that actually hit you back.
    When I did my atma books for summoner I would pull mobs using ruin and then let titan kill it while I did other things. Do you not see a problem with that when I can let my pet do all the work for me and he's not even close to dying?
    I'd rather have the "problem" that random mobs in the overworld are easy to kill, than having an "epic" battle every time I pulled agro like I did in FFXI. Because this change that you guys are advocating for won't make the overworld more interesting, just more annoying.
    (5)
    Last edited by Gilthas; 05-23-2015 at 09:39 PM.

  5. #45
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    Quote Originally Posted by Gilthas View Post
    I'd rather have the "problem" that random mobs in the overworld are easy to kill, than having an "epic" battle every time I pulled agro like I did in FFXI. Because this change that you guys are advocating for won't make the overworld more interesting, just more annoying.
    Clearly we have different opinions on this matter so there's no point discussing it
    (7)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  6. #46
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    elemental10's Avatar
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    Yomiko Readman
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    Zalera
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    Warrior Lv 60
    Why are we even complaining? I don't understand these complain threads at all.

    There have been requests to make the open world more dangerous and so SE did it. Besides, a LITTLE bit of difficulty to bring down some open world mobs, so what? I don't see any problems here. People's issue of fighting a mob for just an extra 3 minutes? What kind of issue is that? It's annoying to you? Well, news flash.

    This game IS about fighting things. And killing things. That's how things get done.

    Besides, who EVER says you can't just sprint and get the heck out of the mob's range? And God forbid if we have to use a little stealth to avoid encounters.

    tl;dr People are being too dramatic and are making small things bigger. You don't want to fight things? Then get out of that place or use some stealth. It's annoying to you? Well, too bad.
    (5)

  7. #47
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    Quote Originally Posted by Kiara1 View Post
    Clearly we have different opinions on this matter so there's no point discussing it
    Oh, I disagree about there not being a point in discussing it. Because there's still that one big truth that you guys keep pretending that doesn't exist:

    Quote Originally Posted by Gilthas View Post
    You act like you engaged in battle with every monster you found because you're so "hardcore", when in reality you just did what everyone else did, MGS past everything you could to avoid the annoyance.
    This is what this change brings: making the open-world far more annoying leading to people avoiding doing stuff there.

    Quote Originally Posted by elemental10 View Post
    tl;dr People are being too dramatic and are making small things bigger. You don't want to fight things? Then get out of that place or use some stealth. It's annoying to you? Well, too bad.
    Says the guy that will just MGS through everything they can like everyone else.
    (1)

  8. #48
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    elemental10's Avatar
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    Yomiko Readman
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    Zalera
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    Warrior Lv 60
    Quote Originally Posted by Gilthas View Post

    Says the guy that will just MGS through everything they can like everyone else.
    What is the point here you are trying to make? Fighting things is too annoying for you?

    As I said, use stealth and get through it, I don't see the point of your insult of me MSG through everything. Everybody does it. So what's the difference comes HW?
    (7)

  9. #49
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    h0tNstilettos's Avatar
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    Limsa Lominsa
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    Samira Starlightzz
    World
    Leviathan
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    Red Mage Lv 70
    Quote Originally Posted by Musashidon View Post
    it's about catering to the higher amount of players we have over 500k players if 450k wants a easy open world and 50k doesn't when you give the lower number what they want you upset and risk losing the bigger number. (numbers are just an example you can easily turn it around)
    We actually have over 1 million players. Right now, going by active players, there is 1.6 million active out of 4.5 million registered accounts. This does not include free months or trial. Though I haven't checked that in a while so I'm sure we have more than 1.6 million active now.

    That over 500k you are toting was from a report early 2014 showing SE's sub numbers from 3 of their MMOs ending 2013, but earlier this year Polygon mistakenly published it saying it was for last year and later apologized for it, but by that point it had spread like wildfire and published by many sites. So considering by the end of 2013 we had between 500k and 1 million and game has continued to grow, and then 1.6 million by late last year, I'm sure it's a lot more now.
    (2)
    Last edited by h0tNstilettos; 05-23-2015 at 10:12 PM.

  10. #50
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    Quote Originally Posted by Gilthas View Post
    Oh, I disagree about there not being a point in discussing it. Because there's still that one big truth that you guys keep pretending that doesn't exist:



    This is what this change brings: making the open-world far more annoying leading to people avoiding doing stuff there.



    Says the guy that will just MGS through everything they can like everyone else.
    I don't see the point you are trying to make. We want the outside world to be more dangerous. Some level 50 mobs hit my tank for around 120 and she has 9k hp. She regens health faster than she loses it. Right now there's no point in even having mobs outside because they are annoying because they are like flies. If mobs would deal more damage, or maybe have some mechanics it would actually be challenging and more fun.
    (9)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

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