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  1. #201
    Player
    Gunspec's Avatar
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    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    How about.. locking it so only a certain amount of players can challenge a boss and make it a hard fight a pug cannot faceroll?
    I actually hate how the current world bosses are made, I dislike zerg content. It should be about traveling around a zone fighting through mobs to get to bosses. Not zerging with hundreds of players, you should get no reward for it. Not even experience.
    What you would have are a bunch of groups camping a spot and "zerging" when it appears. So same deal, but only one group of eight gets anything, and the others scream and gnash their teeth. Plenty of games have done this, but most have switched. Call it casual if you want, but we have world content that benefits more than just 8 people every 2 hours. And judging from complaints about early hunt pullers, even the FFXIV system is not totally player inclusive.
    (1)

  2. #202
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Gunspec View Post
    What you would have are a bunch of groups camping a spot and "zerging" when it appears. So same deal, but only one group of eight gets anything, and the others scream and gnash their teeth. Plenty of games have done this, but most have switched. Call it casual if you want, but we have world content that benefits more than just 8 people every 2 hours. And judging from complaints about early hunt pullers, even the FFXIV system is not totally player inclusive.
    That is because they spawn in one place. Bosses spawn (and should spawn) randomly across the map then wander around. They should NEVER be in one place or even one zone.

    There were mobs in EQ2 that were made NOT ABLE TO BE KILLED, Such as avatars and pumpkin headed horseman in EoF. These were fun encounters that you avoided because it meant instant death to ordinary players, you just avoided them because they were too tough for you. However a few guilds on the server could actually take on these monsters!

    I mean, people could kill them. However only 1-2 guilds on the server.

    Of course, I don't want just bosses like that. I want bosses all over the place.

    https://www.youtube.com/watch?v=R_CxnDenO20

    Although it looks like the tank was exploiting with the level 70 stone-skin boots a bit.
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:36 AM.

  3. #203
    Player
    Musashidon's Avatar
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    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    what you're asking for is impossible for ff14.

    if they drop useful gear unless they respawn instantly (and players don't just screw over other players) it would be impossible for all players to get gear with how progression works (every 6 months new gear replaces the old)

    the only other way would be to make these monsters useless and then you just have annoying strong monsters on the field bothering questing players.
    (0)

  4. #204
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Musashidon View Post
    what you're asking for is impossible for ff14.

    if they drop useful gear unless they respawn instantly (and players don't just screw over other players) it would be impossible for all players to get gear with how progression works (every 6 months new gear replaces the old)

    the only other way would be to make these monsters useless and then you just have annoying strong monsters on the field bothering questing players.
    Excuse me, what? Players are supposed to automaticly get gear now? There should be other ways to get the gear, this is just a different playstyle.

    And, in Kingdom of Sky they fixed this issue by having each island being separate things. Quests were on the main and some of the side island: Dungeon Islands were separate from quests. They also later gave contested zones a bonus, and each creature was worth 30% of a quest for experience even though they were harder to kill. Making dungeons a viable alternative to dungeons and fates. Except it has bonus experience for being contested.

    You need to think about what you say a bit: It CAN be done, and its popular. LOOK at EQ1's progression server!

    Gear should be something players should work towards, its not something they should just: "Automaticly Receive"
    (2)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:41 AM.

  5. #205
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    unless it's best exp it won't be done why do contested zone/open dungeons where i have to find some other player my lvl to do it? when i can que for a easy dungeon/ do fates for more exp.

    i get what you are saying. but this isn't eq1 lvling is super easy and fast slowing it down wouldn't keep content relevant.
    (0)

  6. #206
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Musashidon View Post
    unless it's best exp it won't be done why do contested zone/open dungeons where i have to find some other player my lvl to do it? when i can que for a easy dungeon/ do fates for more exp.

    i get what you are saying. but this isn't eq1 lvling is super easy and fast slowing it down wouldn't keep content relevant.
    Contested Dungeons in the games I do them in usually give 50%-100% more bonus experience per kill then regular dungeons because they are contested. They however do not have daily quests or daily bonuses.

    It should be far more experience then a regular dungeon and fates. However the issue is you need to find or make a group and interact with others.

    Your also forgetting about an important thing: Loot. Contested Dungeon loot is usually unique compared to other zones loot, although its the same ilvl.
    (2)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:45 AM.

  7. #207
    Player
    Elim's Avatar
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    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Our current player inclusive world bosses use to crash the servers, crash peoples clients or just dc everyone on the map. I'm guessing, if we keep the same system, it's just going to happen again with new bosses. Also I personally get no joy out of mindlessly aoeing an invisible boss with 500+ players around. I don't understand how people find it fun. New bosses don't need to have a two hour spawn time(it could be less or instant), or be so hard that only a few FCs can kill them(although I'd be down for that). There just needs to be some sort of player limit and a 24 hour(or so) lockout after killing it so everyone can get a slice of the pie.
    (0)

  8. #208
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elim View Post
    Our current player inclusive world bosses use to crash the servers, crash peoples computers or just dc everyone on the map. I'm guessing, if we keep the same system, it's just going to happen again with new bosses. Also I personally get no joy out of mindlessly aoeing an invisible boss with 500+ players around. I don't understand how people find it fun. New bosses don't need to have a two hour spawn time(it could be less or instant), or be so hard that only a few FCs can kill them(although I'd be down for that). There just needs to be some sort of 24 hour(or so) lockout after killing it so everyone can get a slice of the pie.
    That is why having multiple and different bosses with random respawn times and locking them down so only a couple can challenge them AND making them hard is a viable option. You can also place them DEEP within a contested dungeon so players have to fight all the way down to them.

    You seriously though need to get rid of the idea that everyone should be able to challenge all bosses. It should be hard to beat them.

    However there should be different bosses that spawn everywhere! Not just one boss! 30 bosses!
    (3)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:50 AM.

  9. #209
    Player
    Gunspec's Avatar
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    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    snip
    You are talking about one of the most Hardcore MMOs, and how they should fit those systems PRECISELY into what is in all honesty a pretty casual MMO. It's probably not going to work. And for a game like FFXIV, which has been adding tons of amazing dungeons and boss fights in the past two years, I wouldn't want them to waste too much time on random bosses on the world map that end up unbeatable or only something elite raiders can handle.

    However, you've reminded me of my only beloved "dangerous world" moment in an mmo. The Fel Reaver, in Burning Crusade of Wow, was a giant world boss that stomped around the first zone, and pretty much instantly murdered anyone he stepped on. He didn't drop loot, didn't have a reward for killing him, and pretty much existed just to step on people who were too tunnelvisioned to notice a building sized robot slowly stomping toward them.
    (2)

  10. #210
    Player
    Elim's Avatar
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    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nektulos-Tuor View Post
    You seriously though need to get rid of the idea that everyone should be able to challenge all bosses. It should be hard to beat them.
    Don't get me wrong. If I had it my way, the bosses would be extremely hard to beat. You'd be hardpressed to meet people who beat them - like it was with some of the SWTOR world bosses back in the day(10 stack dreadtooth, anyone?). But I don't see that happening in this game. For some reason this game has a lot of people who don't want any challenge, and they look down on people who like challenge. So it's easier imo to meet people half-way.
    (0)

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