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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Elim View Post
    I am super happy to hear about a bit of challenge being added to open world content. The only real "open world" content that was suppose to be hard was hunting, odin and behemoth, but those are just huge zergfests. The challenge in hunting them is to be able to see them in the sea of people. Or not to crash the server.

    Hopefully, along with hard mobs, they add more difficult open world bosses that have some sort of feature that doesn't allow zergfests. Maybe they can make it so that only the group who pulls it can kill it. After someone kills the boss they should get a 24 hour debuff that doesn't allow them to challenge the boss again. This will stop people from camping the bosses 24/7, keep the kill rare(something to strive for) and make sure it's not a zergfest.
    How about.. locking it so only a certain amount of players can challenge a boss and make it a hard fight a pug cannot faceroll?

    Making them spawn randomly around the map as well, and wander too (this means you can get adds and random mobs in the fight). With unique spawn times like fates.

    I actually hate how the current world bosses are made, I dislike zerg content. It should be about traveling around a zone fighting through mobs to get to bosses. Not zerging with hundreds of players, you should get no reward for it. Not even experience.

    Things like fates that mindlessly tell you where the action is: needs to go. There should be little to no fates in the expansion. Nothing that tells you where a boss is.
    (1)
    Last edited by Nektulos-Tuor; 05-23-2015 at 11:20 AM.