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  1. #241
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Hayward View Post
    The difference is your natural levels and merits would eventually bridge the gaps in pre-Seekers areas. Seekers areas required iLv 106+ gear (BST pets included) to even have a chance at even fighting the enemies there. Of course, that gear only came from Bayld vendors or Delve drops.
    That's not entirely accurate. When Seeker's hit, the original areas were perfectly manageable in Abyssea Gear... and not even completed sets at that. As they expanded territory and added harder and harder content, yes... you got into that area where you needed to gear up higher for those deeper areas. But, you were just fine in 6 month to 1 year old gears at initial launch and going forward in the first zones. They had also nerfed so much of that process that it was laughably easy to get those older gears as well--I SOLOED complete Abyssea sets to +2 status FFS.

    That's something that seems to be getting lost here. This is the initial launch of the areas, and it is going to be designed to be a challenge for the lvl 50-60 players that are decently geared. Eventually, they will be releasing higher tiers. It won't be all that much different to the scaling that went on with the expansion packs in XI and the level cap increases there. When each of the TAU and WoTG xpacs were released, there were lots of players that struggled with it. A year later, it was just another normal area. A few years later... a cakewalk. Who would have ever thought one day you could DUO Odin and Alex, but we did it shortly after they took us past the level 75 caps. Killed sky gods with a normal 6 man party without breaking a sweat... the hardest part was not getting lost on the maps.

    The point is, there is a pattern to these things. It is Incredibly Tough at first, then gradually become a Decent Challenge, and then is reduced to Easy Prey and Too Weak. It is nothing new. All of this has happened before, and it will all happen again.
    (1)
    Last edited by Raist; 05-24-2015 at 12:05 PM.

  2. #242
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    I don't even expect Ishgard to have anything remotely challenging for the currently ilvl 130 geared players since Steps of Faith expects people to come in by at least ilvl90. Once we get to Alexander and the beastmen strongholds, I think the difficulty will shoot up then.
    (3)

  3. #243
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    I don't even expect Ishgard to have anything remotely challenging for the currently ilvl 130 geared players since Steps of Faith expects people to come in by at least ilvl90. Once we get to Alexander and the beastmen strongholds, I think the difficulty will shoot up then.
    ilvl 130 is good enough gear up to lvl 55 according to the Devs. While this may mean the lvl 50-54 monsters aren't that bad, it will mean we will get challenged.
    (0)

  4. #244
    Player
    Cherry_Phox's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    59
    Character
    Cherry Phox
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Is it just me, or does everyone not remember that the mobs in this game have terribly short leashes from their spawn? I wonder if they will tweak that in the coming expansion.
    (2)

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