Horrible players existing is the absolute worst reason against implementing complex gameplay. Games should be created with the maximum level of enjoyment in mind, not the lowest common denominator.


Horrible players existing is the absolute worst reason against implementing complex gameplay. Games should be created with the maximum level of enjoyment in mind, not the lowest common denominator.



Incredibly subjective though. Some enjoy complex rotations and extremely difficult gameplay, and there should be accommodation for that yes. Every job doesn't have to be masochistic. Other games have tried it and ended up going F2P. Rift is the example in most recent memory when they did a major overhaul of all jobs and made most of them unplayable to the larger majority of the population as a result. Add to that gating the new expansion behind storyline... You know I really hope that the expansion is successful but I just see a lot of missteps they are making as they continue to insist on reinventing the wheel.
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