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  1. #1
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Malakai View Post
    Maybe just release the job Onion Knight and give it all stats of 999 where you are able to solo everything in the game easily, have access to every move, and can wear all types of gear in the game? But make it that when you play on Onion Knight you cannot join any parties or do DF. That should solve most problems :3
    It has to be a FEOK (fully equipped onion knight) like in Final Fantasy 3. The best class in the game.
    (0)

  2. #2
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sapphic View Post
    But due to many players cannot even grasp the pretty simple rotations we have already. How wil they manage when the rotations have more complexity with the ability descriptions in the live letter?
    They'll just continue not to. The competent players will be able to adjust fine, I'm guessing.
    (2)

  3. #3
    Player
    Destomius's Avatar
    Join Date
    Mar 2015
    Posts
    147
    Character
    Destomius Masteron
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 60
    Paladin has the simplest, most obvious easiest-to-understand rotation right now, and there's STILL people that get it wrong (like spamming RoH only)
    (5)

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    (0)

  5. #5
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gardes View Post
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    nothing is right according to forums, everything can be cried about.
    (3)

  6. #6
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by zandervont View Post
    nothing is right according to forums, everything can WILL be cried about.
    Fixed that for you.
    (2)

  7. #7
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Callinon View Post

    Quote Originally Posted by zandervont View Post
    nothing is right according to forums, everything CAN AND WILL be cried about.
    Fixed that for you.
    As I see it, both are valid :/
    (0)

  8. #8
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gardes View Post
    Funny, I remember people complaining that boss fights have too much mechanics, the fights being too much about the fight itself, not the player's ability yadda yadda.

    Now they're adding more mechanics onto the players and now it's a problem? Maybe some people just don't want to have any mechanics at all. Or even do anything.
    They are adding moves, when we have an nearly full cross bar.

    Some of these mechanics are hinderences, I didn't ask for hinderences.

    And the thing they did add, are these really actions to save the party or recover? Take lowering enmity. Usually the tank has a commanding lead, if he doesn't and loses control of the mob, he either gets it back in a few seconds, or the new target dies really quick(as in, before a controller using play can address the issue with their ability). Oh there's a bar? Convenient, now where's one for goad, the action we DO have?
    (0)
    Last edited by Kallera; 05-22-2015 at 11:23 PM.

  9. 05-23-2015 01:32 AM

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    SE are making this game easy for the really casual players anyways, and they don't need to be able to master the rotations to get through them... Like it or not.

    The rotations might be more complex to get most out of your job, but I don't think it will make too much difference in easier content. If they want to do harder content later on, then they just have to git gud.

    Take PLD for example... I doubt you would wipe your group in a dungeon or "new CT" if you pretty much only keep doing what a PLD does right now. You won't get the most out of them, and you will be far behind on DPS if you're OT... but I think you'll get through it.
    (0)

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